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Categories: Simulation, Strategy 0 comments

Simple table for Star Ruler 2, may or may not work. Usage info: Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX. Scripts with 'To Update: XXX' will only update their effect after doing action XXX. Addresses with 'XXX?' Will enable the script effect XXX when 1 is put into the Value. Mega man legacy collection 2 pc torrent full.

Industry Empire-SKIDROW Game – OvaGames – Free Download – Highly Compressed Setup – Screenshots – Specs – Compressed – PC – RIP – Torrent/uTorrent

Title:Industry Empire-SKIDROW
Genre:Simulation, Strategy
Developer: Actalogic
Publisher: rondomedia GmbH
Release Date: 30 Jul 2014
File Size: 554.60 MB / Single Link Compressed
Mirrors: Userscloud, Jheberg, Uptobox


Industry Empire-SKIDROW

Free Download Industry Empire PC Game – An entire industrial empire under your control. Have you always dreamed of swimming in money? In “Industry Empire” you are the boss of all bosses. Carry out research, extract raw materials, process them in your factories and distribute your products! Send off trucks packed with your goods to far off …

DESCRIPTION

An entire industrial empire under your control.
Have you always dreamed of swimming in money? In “Industry Empire” you are the boss of all bosses. Carry out research, extract raw materials, process them in your factories and distribute your products!

Send off trucks packed with your goods to far off cities and watch how booming trade lets your locations and the region grow and fills your coffers!

Grow your business, get rich and enjoy the fruits of your labor!
With an innovative land acquisition feature: buy plots of land and determine the size and shape of your new factory site!

Star Ruler 2 Torrent

SCREENSHOT

SYSTEM REQUIREMENTS

Minimum:
• OS: Windows Vista/7/8
• Processor: Dual core CPU 2.4 GHz (or higher)
• Memory: 2 GB RAM
• Graphics: Graphics card with minimum 256 MB (GeForce 7600 GT series, comparable or higher)
• DirectX: Version 8.0
• Hard Drive: 450 MB available space
• Sound Card: Sound card

LINK DOWNLOAD

✓ Userscloud

✓ Jheberg

✓ Uptobox

INSTALL NOTE

1. Unpack the release
2. Mount or burn image
3. Install
4. Copy everything from the SKIDROW folder into the game installation
5. Block the game in your firewall and mark our cracked content as secure/trusted in your antivirus program
6. Play the game
7. Support the companies, which software you actually enjoy!

Related Posts:

Stellaris is more grand strategy than 4X. Combat is hands off. The system is similar to EU and what not. It's a stock paradox game - in space, with a few tweaks. If you like that sort of thing, enjoy.SR2 is a 4X with a lot of fresh takes on old systems that has an absolutely epic scale to it (that other games cannot match). It also allows you to do some rather epic traditional sci-fi projects (ring worlds around stars, tractoring asteroids around, destroying black holes to wipe out galaxies, etc) that many games just don't even touch.I found SR2 because my nerd rage over NewMoO fails has reached epic proportions.

SR2 has yet to disappoint. I recommend it highly to all 4X fans. I do recommend getting the expansion with the base game if you can afford it. I think between the two it's still cheaper than Stellaris, lol. Also, the community here is really good, and the devs actually respond.

They are compeltely different games except for being in space and realtime.Lets get what I personally found bad about it out the way first:Stellaris I've tried it out a bit and its eh for my personal tastes.It feels (when playing) like paradox just tried to mix something like EU with MoO or Civilization but then made it real time and with a horrible control scheme for going between the huge amount of stars which makes it painful to play in real time.Press E to go to galaxy map, then have to double click a star or press E over it. Sounds simple right? Yeah it is till you get to how finicky it actually is, press E when it decides to say hey your not actually over a star it takes you back to the last system you were in making you repeat the entire process again. Still doesn't sound to bad either, workable around right?Wrong again, it is extremely finnicky about where your mouse has to be over the star, as in you have to get your mouse pretty much centre on the star and not near it, not close to it, not on the edge of it despite there being no other stars near at all ever (in my experience) but nice and centre on it. This for a real time game makes it a pain in the ♥♥♥. Turn based game, sort of forgivable, your not on the clock (unless using turn timers). Real time however yeah its horrible for a real time game.

Star

Not smooth at all.You can't even scrollwheel out and into systems, you can use it to zoom but not to enter or leave.The jump between systems thing is nice feature but honestly pretty damn not useful in actual gameplay since unless you know the name of the stars your going to and the route you need to take your never going to use it, the galaxy screen is 100 Million times more usable than this.Ship design/combat - Think of your choices for ship design only being slightly above that of Civ Beyond Earth in actual impact outside of rock paper scissors. There is a bit more but its not that big a difference.It also pretty much falls into what I call the GalCiv trap of ship customisation. I.E only in cases where your pushed for resources well you consider using weapon tree unlock 1 over weapon tree unlock 2, so on and on. Every new module you unlock in that branch prettu much makes your previous ones obsolete.Contrast to SR2 where ship design does effect fights, where each individual subsysstem and even hex on a ship can be damaged rather than just critical existance failure health pool style. Alongside how even when you have the research tree in SR2 fully unlocked you'll still be mixing in some of your starting subssystems and armour.

There is not a case of I have unlocked weapon B which is outright better than weapon A thereby making weapon A obsolete. There may be some balance issues effecting how useful a weapon is, but there is none of the this weapon is now obsolete time to refit everything.Combat in all honesty in my opinion doesnt look nice either, but that could just be down to how big ships are and how small systems are. This is a personal thing, you may like how it looks.RealTime - For this game and how its been implement I honestly feel they should of stuck with Turn based.

It is in my personal opinion just taking EU, Civ and MoO and trying to throw it all together and leaving the turn based ideas and functionality.All while managing to somehow fit in the same problem you get in Turnbased games where just a huge run of turns your not doing too much at all only to suddenly have to start doing a lot for a small spat of turns before going back to a lul. They have managed to stick this into a real time game somehow.

Yes there are points in real time where your just building up or waiting on stuff to move, but stellaris has the literal case of ok everything is doing something on automatic, I'm not at war, my planets are all stable and growing sooo what now. Wait wait wait, oh and now I need to do 10 things at once in a minute or two but well in real time.There is a pause button yes, but my opinion is a real time game should not require the player to press the pause button or press the speed button to feel engaged at points.If a real time game has good pacing you'll never feel like fiddling with the time controls outside of just don;t have much time today lets get things moving quicker.Pausing is inconsistent. I've noticed some events that stick a popup pause the game automatically, then auto unpause after you click the button to go on. Thats fine, but then you have other events/popups that don't pause the game, normally the intermediatry popups in a quest chain.Settings menu is joke. Its a literal god damn joke. Paradox should be ashamed of themselves for releasing a game with such a lacklusture settings menu.

For a big game company that paradox is for them to do a worse job in settings menu than a small studio is outright pathetic. This is my pet peeve for games. Games that come with settings menu as empty as the followingimg.prntscr.comimg.prntscr.comSound menu is normal and fine.Worst thing though, there is no hotkey menu. You have a game with hotkeys then have no menu with which to see or change said hotkeys.A game from a big company (at this point you can't argue that paradox, even paradox studio is not a big company for a game development studio ) that gives such a pathetic ingame settings menu is not forgivable. Its pretty much worse than the default unreal engine game settings menu.The good - Yes there is good:If you like paradox games you'll probably like stellaris.The galaxy actually does feel alive. This is quite a rarirty in this genre of games. Its not a case of just reacting and causing the AI to react, but a case of yeah things feel pretty fluid.Having your real time game feel a bit more than just move here do X, cause opponent to do Y is a very nice touch.The psudo random research tree is a nice touch.

It does add to the variety.The psudo random quests that appear is also nice and gives you something else to do. Seems like its there to try and offset the pacing issus, but even if it is, it is a nice fun feature.I'm yet to run into any noticable bugs.I'm not going to mention balance issues outside of there is some obvious worthless picks there is nothing gamebreaking, or at least nothing I found to be game breaking.All in all, its ok. Theres nothing groundbreaking, nothing amazing. Nothing really all that new though. It is just another paradox game.

If you want another paradox game get it, if your looking for something that is actually new don't.If what your looking for is a game that is different to the others out there, get SR2.Edit:As I will personally say with these generes, especailly with the price tag attached to Stellaris, even more so with getting the shaft Europeans get compared to U,S for the price, seriously exact same numerical price in the EU as for america. Todays exchange rate it should be 35 Euro's not the exact same 39.99, just as how for the UK people it should be £27.71 not the £34.99.Grab a torrent of it and be honest with it.

If you find you don't like the game after giving it a play through and a full one at that not just the nice opening section of the game. Uninstall the torrent and wait for the guarenteed DLC's and patches and wait till they are all bundled up. If you do find you enjoy the game buy it.At the price of stellaris don't just buy it outright without trying it first, just remember to be honest.Edit Edit:I will say don't trust the streams or videos for how it feels to play. I believe I was right in my thought that the streams of Stellaris in noway actually showed how the game feels to play since the streamers were more than capable of keeping you interested during the points that quite frankly are immensely dull. Well, fans of SR2 are certainly very passionate and opinionated.

I haven't really played enough of either to help you much, but here are my two cents.They're very different beasts, although they both innovated in significant ways. SR2 feels a bit more like a real-time version traditional 4x, but with a bigger focus on handling the economy (which I haven't properly understood yet) and a lot of cool technology that can really affect the game. It also has an interesting take on diplomacy by forcing you to deal with the galactic agenda of the other players so you don't let them get away with too much. It also has a nice ship editor that doesn't bog you down with minor decisions, although I feel the game doesn't help you much in knowing how effective your design will be - it might just be me, I have an issue with it. And that brings me to documentation, there is very little of it and very few guides as well. Not many people picked the game up, for one reason or another, so you have to bang your head a bit to figure out how the numbers work out. The community and devs are helpful, though, and a question here or on IRC is quickly answered.I should really mention the technology again.

I feel the devs really undersell this and it's the coolest thing, for me - planet destroyers, moving planets, terraforming, ring worlds, space stations, cloaking. It's just neat the amount of different things you can use and they don't feel like just a palette swap. While the devs might not make more content, ABEM will hopefully be converted to the expansion and should add plenty of different things to the game.And what is Stellaris? Stellaris is made by a company who makes grand strategy games - which means you're more the ruler than the micro-manager. You're not supposed to deal with every single planet, every single ship, every single battle and so on.

You're controlling a species with a way of life that goes to space and doesn't know all that much about it: not only must you explore space itself, there's also exploration of the little anomalies of the universe and the research of communication. The blurbs of text and some of the options that happen from it change according to the ethos of your species, making the universe feel alive. It really has a great sense of exploration as you wander what's over on the next star. I feel I gravitate towards enjoying the narrative of the emerging conflicts and grand strategy games are great for it. But the game is flawed, and, surprisingly, flawed in ways that Paradox knows how to do well. After the initial phase, there isn't much incentive for conflict other that what you want to roleplay - there's rebellions if your population doesn't like what your doing, but they're not very strong. The interactions with the other species are surprisingly lacking, maybe because it would be hard to balance it for all the different ethos.

In other words, there's a lack of narrative impetus from the game for you to do much by the midgame (unless you're a warlike xenophobe, of course) - there's not even a way of tracking what's happening elsewhere in the galaxy. There's also no trade and no espionage, which is odd for a Paradox game. But these kinds of things are things they've done elsewhere and they know the fans want and they have the budget: it's just that it'll come in somewhat overpriced DLC and be horribly unbalanced for a few patches, although many great things will come from mods.So, kind of different beasts. SR2 is more about the old military conflict against the rest of the galaxy while Stellaris is much lighter on the combat but a bigger emphasis on the context, even though for now it kind of peters out.

TBH, if combat was more involved in either game it would probably be too much of a slog to finish a game.These are my two cents, again, as someone who barely scratched the surface of either. I would actually like to mod SR2 as a bit more of a gsg (it's much more moddable) but it's such a big task. Originally posted by:It's easy to be passionate about a good game;) SR2 is quite possibly the most over-looked and least appreciated game I have played. No idea how this has happened.This to infinity.OP: I played Stellaris for a bit, and while it appears to be a solidly made game, it just falls short, for me anyway, compared to the options that are available within SR2.However, I did like the 'hero' system and the research 'deck' approach is pretty cool. Also, although I haven't personally reached this stage of the game in the short time I've played, I think the 'zone' system looks interesting.One big thing for me revolves around how each game handles race customization. Within Star Ruler 2 you are able to make changes to racial traits that completely change how the game is played.

To the point where you actually feel like you're playing a new game. In Stellaris, while it feels like there are many options to choose for racial cusomization, they all just seem like shallow percentile adjusters; you're still going to colonize planets, move pops around, build buildings.for.every.single.race.Bland.imo.Now someone make 'hero' and 'zone' mods for SR2.pronto! I own Star Ruler 2 + the expansion, and I've enjoyed playing the game (45 hours to date). I recommend them both.I've been following Stellaris reviews and YouTube. I believe this will also be a great game at some point with patches and DLC. However, I trust the reviews that say the beginning is fun, and then the game gets stale.

There were too many positive reviews on launch day with only 1-3 hours played giving a positive review. Today when you look at these reviews the players are probably up to 10-15 hours played and are encountering the bumps that have been pointed out, but will any of them come back and edit their review? Paradox have many avid fans that accept extra DLC costs to fix the main game. So I'm waiting for that DLC and a game of the year edition before taking the plunge. Give this game your money just to support original ideas. Even if they don't work for you, I feel like this game is disturbingly unknown. I actually stopped playing Stellaris to come check how the xpac was doing because I plan to get it.

I had X dollars so the new shiney won me over. From what I've played of SR2 though, I'll echo others and say they are very different experiences. I feel like SR2 is more of a 'commander's' type game and Stellaris is running the way of a 'governer's' type game.

I do like both and tastes will vary with mood. I'd say get both, but the fact of the matter is, one is going to massively famous just in namesake and very very sadly the other will not get any more attention unless people buy it and tell a friend how good it is! Originally posted by:Give this game your money just to support original ideas. Even if they don't work for you, I feel like this game is disturbingly unknown. I actually stopped playing Stellaris to come check how the xpac was doing because I plan to get it.

I had X dollars so the new shiney won me over. From what I've played of SR2 though, I'll echo others and say they are very different experiences. I feel like SR2 is more of a 'commander's' type game and Stellaris is running the way of a 'governer's' type game. I do like both and tastes will vary with mood. I'd say get both, but the fact of the matter is, one is going to massively famous just in namesake and very very sadly the other will not get any more attention unless people buy it and tell a friend how good it is!Quoted for emphasis, all of it.

(At least the stuff I could confirm myself - I don't know enough to compare Stellaris' gameplay with that of SR2, though I've heard a few tidbits from Illyia and this thread.). Originally posted by:It's easy to be passionate about a good game;) SR2 is quite possibly the most over-looked and least appreciated game I have played. No idea how this has happened.Unlucky timing and mediocre marketing.The game itself is well done and certainly provides more than I would have expected for the Price it sells at. There are some thing's that could be better but there always are and it's nothing that would get in the way of enjoying it.But there is also Stellaris and another half dozen other games that fill a similar space and are for lack of a better word shinier. Mostly the Planet Surface and Race always seem like they have been upscaled from a much lower resolution to me.

It's nothing that matters too much for actually playing it or gets in the way of enjoying it. But it makes for a weaker first impression, which sadly counts for a lot.Add the fact that there is currently lot of competition and originally a weak online presence (which has already improved since release though) and it just didn't take of.I hope it will catch on with the expansion though. After all I have the impression that while the game as it is is excellent, it could still be so much better with funding to polish the areas of the game that are not as important.

If I didn't own both, and was forced to buy one with my experience so far? I'd probably say SR2, There are certainly features in it I want in Stellaris, but I'm still playing Stellaris now. Each has their upsides, races are more unique in SR2, I like the research a LOT better in Stellaris, the supply and export system in SR2 is unique and absolutely phenomenal, but you have a lot more appearance options in Stellaris that help you roleplay, even if your races are more or less the same under the hood. The planets are bigger in SR2, and have a bit more purpose, but the Pop system in Stellaris is awesome, and it includes factions and rebellions and slaves and whatnot.

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  • Categories: Simulation, Strategy 0 comments

    Simple table for Star Ruler 2, may or may not work. Usage info: Scripts with \'To Activate: XXX\' can only be activated (put an \'X' into the box) after doing action XXX. Scripts with \'To Update: XXX\' will only update their effect after doing action XXX. Addresses with \'XXX?\' Will enable the script effect XXX when 1 is put into the Value. Mega man legacy collection 2 pc torrent full.

    Industry Empire-SKIDROW Game – OvaGames – Free Download – Highly Compressed Setup – Screenshots – Specs – Compressed – PC – RIP – Torrent/uTorrent

    Title:Industry Empire-SKIDROW
    Genre:Simulation, Strategy
    Developer: Actalogic
    Publisher: rondomedia GmbH
    Release Date: 30 Jul 2014
    File Size: 554.60 MB / Single Link Compressed
    Mirrors: Userscloud, Jheberg, Uptobox


    Industry Empire-SKIDROW

    Free Download Industry Empire PC Game – An entire industrial empire under your control. Have you always dreamed of swimming in money? In “Industry Empire” you are the boss of all bosses. Carry out research, extract raw materials, process them in your factories and distribute your products! Send off trucks packed with your goods to far off …

    DESCRIPTION

    An entire industrial empire under your control.
    Have you always dreamed of swimming in money? In “Industry Empire” you are the boss of all bosses. Carry out research, extract raw materials, process them in your factories and distribute your products!

    Send off trucks packed with your goods to far off cities and watch how booming trade lets your locations and the region grow and fills your coffers!

    Grow your business, get rich and enjoy the fruits of your labor!
    With an innovative land acquisition feature: buy plots of land and determine the size and shape of your new factory site!

    \'Star

    SCREENSHOT

    SYSTEM REQUIREMENTS

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Dual core CPU 2.4 GHz (or higher)
    • Memory: 2 GB RAM
    • Graphics: Graphics card with minimum 256 MB (GeForce 7600 GT series, comparable or higher)
    • DirectX: Version 8.0
    • Hard Drive: 450 MB available space
    • Sound Card: Sound card

    LINK DOWNLOAD

    ✓ Userscloud

    ✓ Jheberg

    ✓ Uptobox

    INSTALL NOTE

    1. Unpack the release
    2. Mount or burn image
    3. Install
    4. Copy everything from the SKIDROW folder into the game installation
    5. Block the game in your firewall and mark our cracked content as secure/trusted in your antivirus program
    6. Play the game
    7. Support the companies, which software you actually enjoy!

    Related Posts:

    Stellaris is more grand strategy than 4X. Combat is hands off. The system is similar to EU and what not. It\'s a stock paradox game - in space, with a few tweaks. If you like that sort of thing, enjoy.SR2 is a 4X with a lot of fresh takes on old systems that has an absolutely epic scale to it (that other games cannot match). It also allows you to do some rather epic traditional sci-fi projects (ring worlds around stars, tractoring asteroids around, destroying black holes to wipe out galaxies, etc) that many games just don\'t even touch.I found SR2 because my nerd rage over NewMoO fails has reached epic proportions.

    SR2 has yet to disappoint. I recommend it highly to all 4X fans. I do recommend getting the expansion with the base game if you can afford it. I think between the two it\'s still cheaper than Stellaris, lol. Also, the community here is really good, and the devs actually respond.

    They are compeltely different games except for being in space and realtime.Lets get what I personally found bad about it out the way first:Stellaris I\'ve tried it out a bit and its eh for my personal tastes.It feels (when playing) like paradox just tried to mix something like EU with MoO or Civilization but then made it real time and with a horrible control scheme for going between the huge amount of stars which makes it painful to play in real time.Press E to go to galaxy map, then have to double click a star or press E over it. Sounds simple right? Yeah it is till you get to how finicky it actually is, press E when it decides to say hey your not actually over a star it takes you back to the last system you were in making you repeat the entire process again. Still doesn\'t sound to bad either, workable around right?Wrong again, it is extremely finnicky about where your mouse has to be over the star, as in you have to get your mouse pretty much centre on the star and not near it, not close to it, not on the edge of it despite there being no other stars near at all ever (in my experience) but nice and centre on it. This for a real time game makes it a pain in the ♥♥♥. Turn based game, sort of forgivable, your not on the clock (unless using turn timers). Real time however yeah its horrible for a real time game.

    \'Star\'

    Not smooth at all.You can\'t even scrollwheel out and into systems, you can use it to zoom but not to enter or leave.The jump between systems thing is nice feature but honestly pretty damn not useful in actual gameplay since unless you know the name of the stars your going to and the route you need to take your never going to use it, the galaxy screen is 100 Million times more usable than this.Ship design/combat - Think of your choices for ship design only being slightly above that of Civ Beyond Earth in actual impact outside of rock paper scissors. There is a bit more but its not that big a difference.It also pretty much falls into what I call the GalCiv trap of ship customisation. I.E only in cases where your pushed for resources well you consider using weapon tree unlock 1 over weapon tree unlock 2, so on and on. Every new module you unlock in that branch prettu much makes your previous ones obsolete.Contrast to SR2 where ship design does effect fights, where each individual subsysstem and even hex on a ship can be damaged rather than just critical existance failure health pool style. Alongside how even when you have the research tree in SR2 fully unlocked you\'ll still be mixing in some of your starting subssystems and armour.

    There is not a case of I have unlocked weapon B which is outright better than weapon A thereby making weapon A obsolete. There may be some balance issues effecting how useful a weapon is, but there is none of the this weapon is now obsolete time to refit everything.Combat in all honesty in my opinion doesnt look nice either, but that could just be down to how big ships are and how small systems are. This is a personal thing, you may like how it looks.RealTime - For this game and how its been implement I honestly feel they should of stuck with Turn based.

    It is in my personal opinion just taking EU, Civ and MoO and trying to throw it all together and leaving the turn based ideas and functionality.All while managing to somehow fit in the same problem you get in Turnbased games where just a huge run of turns your not doing too much at all only to suddenly have to start doing a lot for a small spat of turns before going back to a lul. They have managed to stick this into a real time game somehow.

    Yes there are points in real time where your just building up or waiting on stuff to move, but stellaris has the literal case of ok everything is doing something on automatic, I\'m not at war, my planets are all stable and growing sooo what now. Wait wait wait, oh and now I need to do 10 things at once in a minute or two but well in real time.There is a pause button yes, but my opinion is a real time game should not require the player to press the pause button or press the speed button to feel engaged at points.If a real time game has good pacing you\'ll never feel like fiddling with the time controls outside of just don;t have much time today lets get things moving quicker.Pausing is inconsistent. I\'ve noticed some events that stick a popup pause the game automatically, then auto unpause after you click the button to go on. Thats fine, but then you have other events/popups that don\'t pause the game, normally the intermediatry popups in a quest chain.Settings menu is joke. Its a literal god damn joke. Paradox should be ashamed of themselves for releasing a game with such a lacklusture settings menu.

    For a big game company that paradox is for them to do a worse job in settings menu than a small studio is outright pathetic. This is my pet peeve for games. Games that come with settings menu as empty as the followingimg.prntscr.comimg.prntscr.comSound menu is normal and fine.Worst thing though, there is no hotkey menu. You have a game with hotkeys then have no menu with which to see or change said hotkeys.A game from a big company (at this point you can\'t argue that paradox, even paradox studio is not a big company for a game development studio ) that gives such a pathetic ingame settings menu is not forgivable. Its pretty much worse than the default unreal engine game settings menu.The good - Yes there is good:If you like paradox games you\'ll probably like stellaris.The galaxy actually does feel alive. This is quite a rarirty in this genre of games. Its not a case of just reacting and causing the AI to react, but a case of yeah things feel pretty fluid.Having your real time game feel a bit more than just move here do X, cause opponent to do Y is a very nice touch.The psudo random research tree is a nice touch.

    It does add to the variety.The psudo random quests that appear is also nice and gives you something else to do. Seems like its there to try and offset the pacing issus, but even if it is, it is a nice fun feature.I\'m yet to run into any noticable bugs.I\'m not going to mention balance issues outside of there is some obvious worthless picks there is nothing gamebreaking, or at least nothing I found to be game breaking.All in all, its ok. Theres nothing groundbreaking, nothing amazing. Nothing really all that new though. It is just another paradox game.

    If you want another paradox game get it, if your looking for something that is actually new don\'t.If what your looking for is a game that is different to the others out there, get SR2.Edit:As I will personally say with these generes, especailly with the price tag attached to Stellaris, even more so with getting the shaft Europeans get compared to U,S for the price, seriously exact same numerical price in the EU as for america. Todays exchange rate it should be 35 Euro\'s not the exact same 39.99, just as how for the UK people it should be £27.71 not the £34.99.Grab a torrent of it and be honest with it.

    If you find you don\'t like the game after giving it a play through and a full one at that not just the nice opening section of the game. Uninstall the torrent and wait for the guarenteed DLC\'s and patches and wait till they are all bundled up. If you do find you enjoy the game buy it.At the price of stellaris don\'t just buy it outright without trying it first, just remember to be honest.Edit Edit:I will say don\'t trust the streams or videos for how it feels to play. I believe I was right in my thought that the streams of Stellaris in noway actually showed how the game feels to play since the streamers were more than capable of keeping you interested during the points that quite frankly are immensely dull. Well, fans of SR2 are certainly very passionate and opinionated.

    I haven\'t really played enough of either to help you much, but here are my two cents.They\'re very different beasts, although they both innovated in significant ways. SR2 feels a bit more like a real-time version traditional 4x, but with a bigger focus on handling the economy (which I haven\'t properly understood yet) and a lot of cool technology that can really affect the game. It also has an interesting take on diplomacy by forcing you to deal with the galactic agenda of the other players so you don\'t let them get away with too much. It also has a nice ship editor that doesn\'t bog you down with minor decisions, although I feel the game doesn\'t help you much in knowing how effective your design will be - it might just be me, I have an issue with it. And that brings me to documentation, there is very little of it and very few guides as well. Not many people picked the game up, for one reason or another, so you have to bang your head a bit to figure out how the numbers work out. The community and devs are helpful, though, and a question here or on IRC is quickly answered.I should really mention the technology again.

    I feel the devs really undersell this and it\'s the coolest thing, for me - planet destroyers, moving planets, terraforming, ring worlds, space stations, cloaking. It\'s just neat the amount of different things you can use and they don\'t feel like just a palette swap. While the devs might not make more content, ABEM will hopefully be converted to the expansion and should add plenty of different things to the game.And what is Stellaris? Stellaris is made by a company who makes grand strategy games - which means you\'re more the ruler than the micro-manager. You\'re not supposed to deal with every single planet, every single ship, every single battle and so on.

    You\'re controlling a species with a way of life that goes to space and doesn\'t know all that much about it: not only must you explore space itself, there\'s also exploration of the little anomalies of the universe and the research of communication. The blurbs of text and some of the options that happen from it change according to the ethos of your species, making the universe feel alive. It really has a great sense of exploration as you wander what\'s over on the next star. I feel I gravitate towards enjoying the narrative of the emerging conflicts and grand strategy games are great for it. But the game is flawed, and, surprisingly, flawed in ways that Paradox knows how to do well. After the initial phase, there isn\'t much incentive for conflict other that what you want to roleplay - there\'s rebellions if your population doesn\'t like what your doing, but they\'re not very strong. The interactions with the other species are surprisingly lacking, maybe because it would be hard to balance it for all the different ethos.

    In other words, there\'s a lack of narrative impetus from the game for you to do much by the midgame (unless you\'re a warlike xenophobe, of course) - there\'s not even a way of tracking what\'s happening elsewhere in the galaxy. There\'s also no trade and no espionage, which is odd for a Paradox game. But these kinds of things are things they\'ve done elsewhere and they know the fans want and they have the budget: it\'s just that it\'ll come in somewhat overpriced DLC and be horribly unbalanced for a few patches, although many great things will come from mods.So, kind of different beasts. SR2 is more about the old military conflict against the rest of the galaxy while Stellaris is much lighter on the combat but a bigger emphasis on the context, even though for now it kind of peters out.

    TBH, if combat was more involved in either game it would probably be too much of a slog to finish a game.These are my two cents, again, as someone who barely scratched the surface of either. I would actually like to mod SR2 as a bit more of a gsg (it\'s much more moddable) but it\'s such a big task. Originally posted by:It\'s easy to be passionate about a good game;) SR2 is quite possibly the most over-looked and least appreciated game I have played. No idea how this has happened.This to infinity.OP: I played Stellaris for a bit, and while it appears to be a solidly made game, it just falls short, for me anyway, compared to the options that are available within SR2.However, I did like the \'hero\' system and the research \'deck\' approach is pretty cool. Also, although I haven\'t personally reached this stage of the game in the short time I\'ve played, I think the \'zone\' system looks interesting.One big thing for me revolves around how each game handles race customization. Within Star Ruler 2 you are able to make changes to racial traits that completely change how the game is played.

    To the point where you actually feel like you\'re playing a new game. In Stellaris, while it feels like there are many options to choose for racial cusomization, they all just seem like shallow percentile adjusters; you\'re still going to colonize planets, move pops around, build buildings.for.every.single.race.Bland.imo.Now someone make \'hero\' and \'zone\' mods for SR2.pronto! I own Star Ruler 2 + the expansion, and I\'ve enjoyed playing the game (45 hours to date). I recommend them both.I\'ve been following Stellaris reviews and YouTube. I believe this will also be a great game at some point with patches and DLC. However, I trust the reviews that say the beginning is fun, and then the game gets stale.

    There were too many positive reviews on launch day with only 1-3 hours played giving a positive review. Today when you look at these reviews the players are probably up to 10-15 hours played and are encountering the bumps that have been pointed out, but will any of them come back and edit their review? Paradox have many avid fans that accept extra DLC costs to fix the main game. So I\'m waiting for that DLC and a game of the year edition before taking the plunge. Give this game your money just to support original ideas. Even if they don\'t work for you, I feel like this game is disturbingly unknown. I actually stopped playing Stellaris to come check how the xpac was doing because I plan to get it.

    I had X dollars so the new shiney won me over. From what I\'ve played of SR2 though, I\'ll echo others and say they are very different experiences. I feel like SR2 is more of a \'commander\'s' type game and Stellaris is running the way of a \'governer\'s' type game.

    I do like both and tastes will vary with mood. I\'d say get both, but the fact of the matter is, one is going to massively famous just in namesake and very very sadly the other will not get any more attention unless people buy it and tell a friend how good it is! Originally posted by:Give this game your money just to support original ideas. Even if they don\'t work for you, I feel like this game is disturbingly unknown. I actually stopped playing Stellaris to come check how the xpac was doing because I plan to get it.

    I had X dollars so the new shiney won me over. From what I\'ve played of SR2 though, I\'ll echo others and say they are very different experiences. I feel like SR2 is more of a \'commander\'s' type game and Stellaris is running the way of a \'governer\'s' type game. I do like both and tastes will vary with mood. I\'d say get both, but the fact of the matter is, one is going to massively famous just in namesake and very very sadly the other will not get any more attention unless people buy it and tell a friend how good it is!Quoted for emphasis, all of it.

    (At least the stuff I could confirm myself - I don\'t know enough to compare Stellaris\' gameplay with that of SR2, though I\'ve heard a few tidbits from Illyia and this thread.). Originally posted by:It\'s easy to be passionate about a good game;) SR2 is quite possibly the most over-looked and least appreciated game I have played. No idea how this has happened.Unlucky timing and mediocre marketing.The game itself is well done and certainly provides more than I would have expected for the Price it sells at. There are some thing\'s that could be better but there always are and it\'s nothing that would get in the way of enjoying it.But there is also Stellaris and another half dozen other games that fill a similar space and are for lack of a better word shinier. Mostly the Planet Surface and Race always seem like they have been upscaled from a much lower resolution to me.

    It\'s nothing that matters too much for actually playing it or gets in the way of enjoying it. But it makes for a weaker first impression, which sadly counts for a lot.Add the fact that there is currently lot of competition and originally a weak online presence (which has already improved since release though) and it just didn\'t take of.I hope it will catch on with the expansion though. After all I have the impression that while the game as it is is excellent, it could still be so much better with funding to polish the areas of the game that are not as important.

    If I didn\'t own both, and was forced to buy one with my experience so far? I\'d probably say SR2, There are certainly features in it I want in Stellaris, but I\'m still playing Stellaris now. Each has their upsides, races are more unique in SR2, I like the research a LOT better in Stellaris, the supply and export system in SR2 is unique and absolutely phenomenal, but you have a lot more appearance options in Stellaris that help you roleplay, even if your races are more or less the same under the hood. The planets are bigger in SR2, and have a bit more purpose, but the Pop system in Stellaris is awesome, and it includes factions and rebellions and slaves and whatnot.

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    Developer: Actalogic
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    Release Date: 30 Jul 2014
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    DESCRIPTION

    An entire industrial empire under your control.
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    Related Posts:

    Stellaris is more grand strategy than 4X. Combat is hands off. The system is similar to EU and what not. It\'s a stock paradox game - in space, with a few tweaks. If you like that sort of thing, enjoy.SR2 is a 4X with a lot of fresh takes on old systems that has an absolutely epic scale to it (that other games cannot match). It also allows you to do some rather epic traditional sci-fi projects (ring worlds around stars, tractoring asteroids around, destroying black holes to wipe out galaxies, etc) that many games just don\'t even touch.I found SR2 because my nerd rage over NewMoO fails has reached epic proportions.

    SR2 has yet to disappoint. I recommend it highly to all 4X fans. I do recommend getting the expansion with the base game if you can afford it. I think between the two it\'s still cheaper than Stellaris, lol. Also, the community here is really good, and the devs actually respond.

    They are compeltely different games except for being in space and realtime.Lets get what I personally found bad about it out the way first:Stellaris I\'ve tried it out a bit and its eh for my personal tastes.It feels (when playing) like paradox just tried to mix something like EU with MoO or Civilization but then made it real time and with a horrible control scheme for going between the huge amount of stars which makes it painful to play in real time.Press E to go to galaxy map, then have to double click a star or press E over it. Sounds simple right? Yeah it is till you get to how finicky it actually is, press E when it decides to say hey your not actually over a star it takes you back to the last system you were in making you repeat the entire process again. Still doesn\'t sound to bad either, workable around right?Wrong again, it is extremely finnicky about where your mouse has to be over the star, as in you have to get your mouse pretty much centre on the star and not near it, not close to it, not on the edge of it despite there being no other stars near at all ever (in my experience) but nice and centre on it. This for a real time game makes it a pain in the ♥♥♥. Turn based game, sort of forgivable, your not on the clock (unless using turn timers). Real time however yeah its horrible for a real time game.

    \'Star\'

    Not smooth at all.You can\'t even scrollwheel out and into systems, you can use it to zoom but not to enter or leave.The jump between systems thing is nice feature but honestly pretty damn not useful in actual gameplay since unless you know the name of the stars your going to and the route you need to take your never going to use it, the galaxy screen is 100 Million times more usable than this.Ship design/combat - Think of your choices for ship design only being slightly above that of Civ Beyond Earth in actual impact outside of rock paper scissors. There is a bit more but its not that big a difference.It also pretty much falls into what I call the GalCiv trap of ship customisation. I.E only in cases where your pushed for resources well you consider using weapon tree unlock 1 over weapon tree unlock 2, so on and on. Every new module you unlock in that branch prettu much makes your previous ones obsolete.Contrast to SR2 where ship design does effect fights, where each individual subsysstem and even hex on a ship can be damaged rather than just critical existance failure health pool style. Alongside how even when you have the research tree in SR2 fully unlocked you\'ll still be mixing in some of your starting subssystems and armour.

    There is not a case of I have unlocked weapon B which is outright better than weapon A thereby making weapon A obsolete. There may be some balance issues effecting how useful a weapon is, but there is none of the this weapon is now obsolete time to refit everything.Combat in all honesty in my opinion doesnt look nice either, but that could just be down to how big ships are and how small systems are. This is a personal thing, you may like how it looks.RealTime - For this game and how its been implement I honestly feel they should of stuck with Turn based.

    It is in my personal opinion just taking EU, Civ and MoO and trying to throw it all together and leaving the turn based ideas and functionality.All while managing to somehow fit in the same problem you get in Turnbased games where just a huge run of turns your not doing too much at all only to suddenly have to start doing a lot for a small spat of turns before going back to a lul. They have managed to stick this into a real time game somehow.

    Yes there are points in real time where your just building up or waiting on stuff to move, but stellaris has the literal case of ok everything is doing something on automatic, I\'m not at war, my planets are all stable and growing sooo what now. Wait wait wait, oh and now I need to do 10 things at once in a minute or two but well in real time.There is a pause button yes, but my opinion is a real time game should not require the player to press the pause button or press the speed button to feel engaged at points.If a real time game has good pacing you\'ll never feel like fiddling with the time controls outside of just don;t have much time today lets get things moving quicker.Pausing is inconsistent. I\'ve noticed some events that stick a popup pause the game automatically, then auto unpause after you click the button to go on. Thats fine, but then you have other events/popups that don\'t pause the game, normally the intermediatry popups in a quest chain.Settings menu is joke. Its a literal god damn joke. Paradox should be ashamed of themselves for releasing a game with such a lacklusture settings menu.

    For a big game company that paradox is for them to do a worse job in settings menu than a small studio is outright pathetic. This is my pet peeve for games. Games that come with settings menu as empty as the followingimg.prntscr.comimg.prntscr.comSound menu is normal and fine.Worst thing though, there is no hotkey menu. You have a game with hotkeys then have no menu with which to see or change said hotkeys.A game from a big company (at this point you can\'t argue that paradox, even paradox studio is not a big company for a game development studio ) that gives such a pathetic ingame settings menu is not forgivable. Its pretty much worse than the default unreal engine game settings menu.The good - Yes there is good:If you like paradox games you\'ll probably like stellaris.The galaxy actually does feel alive. This is quite a rarirty in this genre of games. Its not a case of just reacting and causing the AI to react, but a case of yeah things feel pretty fluid.Having your real time game feel a bit more than just move here do X, cause opponent to do Y is a very nice touch.The psudo random research tree is a nice touch.

    It does add to the variety.The psudo random quests that appear is also nice and gives you something else to do. Seems like its there to try and offset the pacing issus, but even if it is, it is a nice fun feature.I\'m yet to run into any noticable bugs.I\'m not going to mention balance issues outside of there is some obvious worthless picks there is nothing gamebreaking, or at least nothing I found to be game breaking.All in all, its ok. Theres nothing groundbreaking, nothing amazing. Nothing really all that new though. It is just another paradox game.

    If you want another paradox game get it, if your looking for something that is actually new don\'t.If what your looking for is a game that is different to the others out there, get SR2.Edit:As I will personally say with these generes, especailly with the price tag attached to Stellaris, even more so with getting the shaft Europeans get compared to U,S for the price, seriously exact same numerical price in the EU as for america. Todays exchange rate it should be 35 Euro\'s not the exact same 39.99, just as how for the UK people it should be £27.71 not the £34.99.Grab a torrent of it and be honest with it.

    If you find you don\'t like the game after giving it a play through and a full one at that not just the nice opening section of the game. Uninstall the torrent and wait for the guarenteed DLC\'s and patches and wait till they are all bundled up. If you do find you enjoy the game buy it.At the price of stellaris don\'t just buy it outright without trying it first, just remember to be honest.Edit Edit:I will say don\'t trust the streams or videos for how it feels to play. I believe I was right in my thought that the streams of Stellaris in noway actually showed how the game feels to play since the streamers were more than capable of keeping you interested during the points that quite frankly are immensely dull. Well, fans of SR2 are certainly very passionate and opinionated.

    I haven\'t really played enough of either to help you much, but here are my two cents.They\'re very different beasts, although they both innovated in significant ways. SR2 feels a bit more like a real-time version traditional 4x, but with a bigger focus on handling the economy (which I haven\'t properly understood yet) and a lot of cool technology that can really affect the game. It also has an interesting take on diplomacy by forcing you to deal with the galactic agenda of the other players so you don\'t let them get away with too much. It also has a nice ship editor that doesn\'t bog you down with minor decisions, although I feel the game doesn\'t help you much in knowing how effective your design will be - it might just be me, I have an issue with it. And that brings me to documentation, there is very little of it and very few guides as well. Not many people picked the game up, for one reason or another, so you have to bang your head a bit to figure out how the numbers work out. The community and devs are helpful, though, and a question here or on IRC is quickly answered.I should really mention the technology again.

    I feel the devs really undersell this and it\'s the coolest thing, for me - planet destroyers, moving planets, terraforming, ring worlds, space stations, cloaking. It\'s just neat the amount of different things you can use and they don\'t feel like just a palette swap. While the devs might not make more content, ABEM will hopefully be converted to the expansion and should add plenty of different things to the game.And what is Stellaris? Stellaris is made by a company who makes grand strategy games - which means you\'re more the ruler than the micro-manager. You\'re not supposed to deal with every single planet, every single ship, every single battle and so on.

    You\'re controlling a species with a way of life that goes to space and doesn\'t know all that much about it: not only must you explore space itself, there\'s also exploration of the little anomalies of the universe and the research of communication. The blurbs of text and some of the options that happen from it change according to the ethos of your species, making the universe feel alive. It really has a great sense of exploration as you wander what\'s over on the next star. I feel I gravitate towards enjoying the narrative of the emerging conflicts and grand strategy games are great for it. But the game is flawed, and, surprisingly, flawed in ways that Paradox knows how to do well. After the initial phase, there isn\'t much incentive for conflict other that what you want to roleplay - there\'s rebellions if your population doesn\'t like what your doing, but they\'re not very strong. The interactions with the other species are surprisingly lacking, maybe because it would be hard to balance it for all the different ethos.

    In other words, there\'s a lack of narrative impetus from the game for you to do much by the midgame (unless you\'re a warlike xenophobe, of course) - there\'s not even a way of tracking what\'s happening elsewhere in the galaxy. There\'s also no trade and no espionage, which is odd for a Paradox game. But these kinds of things are things they\'ve done elsewhere and they know the fans want and they have the budget: it\'s just that it\'ll come in somewhat overpriced DLC and be horribly unbalanced for a few patches, although many great things will come from mods.So, kind of different beasts. SR2 is more about the old military conflict against the rest of the galaxy while Stellaris is much lighter on the combat but a bigger emphasis on the context, even though for now it kind of peters out.

    TBH, if combat was more involved in either game it would probably be too much of a slog to finish a game.These are my two cents, again, as someone who barely scratched the surface of either. I would actually like to mod SR2 as a bit more of a gsg (it\'s much more moddable) but it\'s such a big task. Originally posted by:It\'s easy to be passionate about a good game;) SR2 is quite possibly the most over-looked and least appreciated game I have played. No idea how this has happened.This to infinity.OP: I played Stellaris for a bit, and while it appears to be a solidly made game, it just falls short, for me anyway, compared to the options that are available within SR2.However, I did like the \'hero\' system and the research \'deck\' approach is pretty cool. Also, although I haven\'t personally reached this stage of the game in the short time I\'ve played, I think the \'zone\' system looks interesting.One big thing for me revolves around how each game handles race customization. Within Star Ruler 2 you are able to make changes to racial traits that completely change how the game is played.

    To the point where you actually feel like you\'re playing a new game. In Stellaris, while it feels like there are many options to choose for racial cusomization, they all just seem like shallow percentile adjusters; you\'re still going to colonize planets, move pops around, build buildings.for.every.single.race.Bland.imo.Now someone make \'hero\' and \'zone\' mods for SR2.pronto! I own Star Ruler 2 + the expansion, and I\'ve enjoyed playing the game (45 hours to date). I recommend them both.I\'ve been following Stellaris reviews and YouTube. I believe this will also be a great game at some point with patches and DLC. However, I trust the reviews that say the beginning is fun, and then the game gets stale.

    There were too many positive reviews on launch day with only 1-3 hours played giving a positive review. Today when you look at these reviews the players are probably up to 10-15 hours played and are encountering the bumps that have been pointed out, but will any of them come back and edit their review? Paradox have many avid fans that accept extra DLC costs to fix the main game. So I\'m waiting for that DLC and a game of the year edition before taking the plunge. Give this game your money just to support original ideas. Even if they don\'t work for you, I feel like this game is disturbingly unknown. I actually stopped playing Stellaris to come check how the xpac was doing because I plan to get it.

    I had X dollars so the new shiney won me over. From what I\'ve played of SR2 though, I\'ll echo others and say they are very different experiences. I feel like SR2 is more of a \'commander\'s' type game and Stellaris is running the way of a \'governer\'s' type game.

    I do like both and tastes will vary with mood. I\'d say get both, but the fact of the matter is, one is going to massively famous just in namesake and very very sadly the other will not get any more attention unless people buy it and tell a friend how good it is! Originally posted by:Give this game your money just to support original ideas. Even if they don\'t work for you, I feel like this game is disturbingly unknown. I actually stopped playing Stellaris to come check how the xpac was doing because I plan to get it.

    I had X dollars so the new shiney won me over. From what I\'ve played of SR2 though, I\'ll echo others and say they are very different experiences. I feel like SR2 is more of a \'commander\'s' type game and Stellaris is running the way of a \'governer\'s' type game. I do like both and tastes will vary with mood. I\'d say get both, but the fact of the matter is, one is going to massively famous just in namesake and very very sadly the other will not get any more attention unless people buy it and tell a friend how good it is!Quoted for emphasis, all of it.

    (At least the stuff I could confirm myself - I don\'t know enough to compare Stellaris\' gameplay with that of SR2, though I\'ve heard a few tidbits from Illyia and this thread.). Originally posted by:It\'s easy to be passionate about a good game;) SR2 is quite possibly the most over-looked and least appreciated game I have played. No idea how this has happened.Unlucky timing and mediocre marketing.The game itself is well done and certainly provides more than I would have expected for the Price it sells at. There are some thing\'s that could be better but there always are and it\'s nothing that would get in the way of enjoying it.But there is also Stellaris and another half dozen other games that fill a similar space and are for lack of a better word shinier. Mostly the Planet Surface and Race always seem like they have been upscaled from a much lower resolution to me.

    It\'s nothing that matters too much for actually playing it or gets in the way of enjoying it. But it makes for a weaker first impression, which sadly counts for a lot.Add the fact that there is currently lot of competition and originally a weak online presence (which has already improved since release though) and it just didn\'t take of.I hope it will catch on with the expansion though. After all I have the impression that while the game as it is is excellent, it could still be so much better with funding to polish the areas of the game that are not as important.

    If I didn\'t own both, and was forced to buy one with my experience so far? I\'d probably say SR2, There are certainly features in it I want in Stellaris, but I\'m still playing Stellaris now. Each has their upsides, races are more unique in SR2, I like the research a LOT better in Stellaris, the supply and export system in SR2 is unique and absolutely phenomenal, but you have a lot more appearance options in Stellaris that help you roleplay, even if your races are more or less the same under the hood. The planets are bigger in SR2, and have a bit more purpose, but the Pop system in Stellaris is awesome, and it includes factions and rebellions and slaves and whatnot.

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