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Invitation to a big group digging party!Sniff the gas and feel the explosions under your ass. We'll form a complete group and even start leagues! Prepare for it. Help others improve their harvesting skills. Support others in their crafting skills. Let the kami tolerance drop to zero!If you want to trek your packers and don't dare trek them yourself, meet me the day before (or ask someone else).We then make a big caravan: Friday, 16 August 2019 17:00:00 UTC (8 months ago)Digging time: Saturday, 17 August 2019 17:00:00 UTC (8 months ago)This time in the lagoons of LoriaEveryone is welcome!
The famous Kythqaaa. Without talking to each other, I was systematically allowed to stop his activity so that he could greet me. He took the time to play and to respect others, at least that's the image I had of him and that I wish to keep. OFFICIAL NEWS, 583, 6783, Ghost of Atys 1 week ago. WELCOME New on Ryzom? Come and look for answers to your questions, here! 82, 593, Reinaldo.
I am looking forward to an active participation!Edited 3 times Last edited by Heernis (9 months ago). Caravan timetable:. We gather at the stable of Zora at 17:00:00 UTC. And run towards Pyr at 17:30:00 UTC. Estimated arrival in Pyr is 18:15:00 UTC. In Pyr we wait until 18:30:00 UTC. Then we continue to Yrkanis with an estimated arrival time of 19:15:00 UTC.
There we wait again 15 minutes until 19:30:00 UTC. Then we will leave for Yrkanis and probably be there at 20:15:00 UTC.(.)Here animals can be fed and others, who want to join the caravan, can find a connection here.(#)The times are a rough estimate. It is always better to be there before the time.Edited 3 times Last edited by Heernis (9 months ago).
The Mektoub caravan was a complete success!Thanks to everyone who supported or just joined us!At the Digging Party there are some rules, though:§1 Heernis is right.§2 If Heernis is not right, rule 1 comes into effect.:joke banner:Just a few things:. Master harvesters should prefer to harvest for other lower levels.
Preferably basic and fine materials should be dug, so that each race can also use these. We will all be in the same team or league. This means every source carer should respect the harvesting technique and use either 'stabilization only' or 'stabilization and life preservation'. (Preference is usually given to 'stabilization only'). If a source explodes or gas escapes, fireworks are started to celebrate!. Barrels with Lakeland beer or Shooki liquor are welcome and will be left at the tower of the camp. There everyone can take a break and recover from the hard bone job in between.
Aetis Zessen, the hawker, will probably be there all evening. Surpluses will be offered for sale at the Hawker at a 0% surcharge to celebrate the day. Focus flowers and larvae can be picked up at my place. Everyone, who has also something to offer in focus boosts, is invited to distribute these freely.Edited 3 times Last edited by Heernis (8 months ago).
Moving an to a new topic.Originally posted by UNATCOIIAbout the crafting side.1. Different mats give special properties in the end product? Or just the rares? Noticed you mentioned different quality mats=quality of the end product, but I'm not to clear how the rares fit in. Also, can more than one rare be used for something very special?Every material you put into an item affects the stats of the item. Rare items can be substituted for any more common item, and sometimes will increase a desired stat greatly. But not always.
Good company ton. I got it from Del Ton. I just got my kit put together. A semiautomatic M249 SAW would be nice.thas some nice looking rifles you have there J.Stein. But I also like to copy what the military has.
Every mat, including rares, also has some weak stats. The basics of crafting expertise involve balancing the strengths of some mats against the weaknesses of others, to get well balanced stats. From there you discover that certain combinations exceed your expectations (or do rather worse, just as often).I'd also point out that there are not just 'common' and 'rare'. Materials come in quality levels from 1 to 270 and there are 5 grades: Basic, Fine, Choice, Excellent, and Supreme. Supreme mats - 'Sups' - are among the most valued materials on Atys, and are a source of conflict (the good kind of conflict, mostly). They come from certain rare and dangerous digging spots or from boss-level mobs.The q number (1-270) of the mats used and the earned character skill (abiltiy to craft an item of a given 'q') determine only the 'q' of the item - not its stats. I higher q item.may.
have higher stats or may not. For example, I have a reasonably good q250 dagger, but I also have a q180 dagger that is much better - (higher damage and speed), despite the lower nominal 'level'.The average grade of mats used in the item will determine its grade, but it can be deceiving since an item with all Sups is no higher grade than one with a mix that averages out to Sup.Also - making an item out of only Sup materials will almost never give you the best possible stats. Combinations with other mats can be discovered which are rather better.To add a little extra spice, you can use special tools which have a percentage chance of 'boosting' the stats of the crafted item. Those tools cannot be purchased, they must be made by players, using materials which are obtained only from Guild owned outposts - which must be conquered in PvP battles.So the very very best items in the game require significant investment in time, character skill, player knowledge, organizational prowess, and a bit of luck.
Originally posted by UNATCOII2. Originally posted by UNATCOII4.
How are mats stored? Warehouse; bank; abyss (yes, a MUD I played had this as storage! Lol); crates? And how many slots does these mat containers have; and how much can be stacked of a mat? I'm a serious harvester and hoarder of mats (reaching on the server for my class, and left 900 rares in EQ2 alone ), and need to know his, as I go through space in MMOs quick!Mat storage can be a challenge.
Your storage is finite, and there are no universal banks. If you want stuff in a location, you have to carry it there.You have a personal inventory with a limit on bulk, weight, and slots.
Mats stack up to 999 per slot, but you'll run out of bulk allowance long before that comes into play. In general, I can fit about 400 mats, with a little wiggle room for gear and sundries.You may purchase a mount and three draft animals. Each of these also has storage space. The 'packers', the draft animals, can carry rather more than you. You can craft directly out of your animals' inventory without moving the mats to your own, provided you are within arm's reach of them (or if they are stabled, you can stand by the stable).You may purchase an apartment, which stores rather more than your animals can carry.Finally, a guild hall has the largest storage space available, but only the guild leader and guild High Officers can take mats out to craft with them.
Others may only put things in.Workarounds:People commonly 'bank' mats on the vendors by placing them for sale at ridiculously high prices. You must retrieve these within a few days or they disappear. Or of course, some fool may buy them accidentally.blush.Some people also create an alt character and create a guild in order to use a guild hall inventory for personal mat storage.5. Any way to refine items made?
Or is it only one chance to make the item and that's it, even something added later to improve stats?Once an item is crafted, it remains the same until it wears out and breaks. The one exception to this is that you may add an enchantment to weapons, which can be used, changed, removed, and must be powered by crystals which are consumed in the use.The crafter's name is recorded in the item's info permanently. Items made by a famous crafter have collector value sometimes in excess of the normal value of the item. Originally posted by UNATCOII6. Are there mat collecting specialities? In the F2P game I played they had sub-specialities as miners/lumberjacks/planters.There are no true 'specialties' in Ryzom. Every character, given enough time, can learn every skill.There is a separate tree of skills for foraging/harvesting.
It is a major part of the game, equivalent in emphasis to fighting, magic, or crafting.I won't delve very deep here, because harvesting is just as involved as crafting, and this is already turning into an encyclopedia.Suffice to say, you must learn how to find materials, and how to harvest them efficiently and safely.Yes, safely. This is not a matter of clicking a node and waiting while your bag fills up with mats. Nodes may explode or emit poisonous gas while you are harvesting them, and you must use appropriate skills to avoid that.Also, you use up your 'focus' characteristic while harvesting, and must learn to harvest efficiently in order not to use up your focus.Harvesting may also be done as a team, with one person extracting mats and one or more applying 'careplan' actions to it to avoid bad consequences. Team digging is fun!Finally, some of the best dug mats are located in dangerous places and you will need fighters to protect the diggers from either aggressive mobs or aggressive players (in PvP areas).7.
Do mats have weight? So if I collected 200 mats, will it weight 20+lbs, or not?See above, but in short, yes, mats have both weight and bulk, and a sufficient quantity will affect your ability to move.
I can only think of one circumstance in which you become incapacitated, though. When crafting ammunition for guns you may manage to get so much weight in your bag that you can't move. I don't think there are any mats in raw form that will slow you down that much before running out of bulk space.Originally posted by UNATCOIII'm a crafting/harvesting bug, and it shows.You are going to love Ryzom! Hurry up and get in game so I can meet you! Originally posted by SamuraiswordOne thing I disliked about crafting and harvesting in Ryzom was that the harvested items were sourced from generic glowing blobs that would appear randomly.Compared to Horizons aka Istaria, where you actually harvested graphically accurate representations of sources such as flux and ore. These items would also only be found in geographically correct locations and if they were overharvested, would take a long time to reappear.The randomly appearing blobs are limited to starter areas to facilitate beginning harvesters who cannot yet prospect for sources. In the remainder of the world you'll see no such thing.
You have to use prospecting skills to locate materials hidden beneath the ground, then use magical skill to make them bubble to the surface, where you can then extract them. The materials are not random at all, but in some cases are seasonal.I agree that it would be nice to have something other than green glowing blobs, but if you study the lore behind the mechanic, you'll find that there are explanations that are sufficient for immersion. It.is. a fantasy world, after all.I liked Istaria, and enjoyed the harvesting and crafting there as well.
Some things better, some things not so much. While the geographic distribution and appearance of materials was nice, I found the actual harvesting process to be quite dull. Point, click, collect. Good, as MMOs go, but not nearly as enjoyable or interesting a process as in Ryzom.I also enjoyed the crafting process in Istaria. I'd love to see Ryzom's crafting incorporate more physical processes and intermediate steps like that, but I wouldn't trade Ryzom's depth in recipes for it.Oh, and what exactly does a 'flux' outcropping look like in the real world?Anyway, while tastes certainly may vary regarding the appearances, I've yet to see any game with harvesting.process. to rival Ryzom.
(Though I'd love to learn of one!). There is no such thing as a public list of pre-made recipes, since the best recipes out there are held as 'secrets of the trade' by the real master crafters. Part of the game is finding out how it works to figure out the recipes or getting someone to teach you the ropes.I'm affraid that such a list would be a huge spoiler and that most people would use it, not to try and understand what makes a good recipe, but just to copy and paste it ingame without asking themselves any question.Don't go thinking I'm an elitist master crafter that wants to keep all the recipies, I still consider myself an apprentice when it comes to figuring out jewel recipes. I'm just barely good enough to make a grind set. Yet I wouldn't want anyone to go post the best recipes on the forums and spoil the experimenting part for me. Part of the deal of being a master jewel crafter is making PvP sets with balanced resists and protections so that the 'enemy' doesn't know which spell will work best against you.
Imagine the mess if the recipes were made public. Originally posted by SherkalynThere is no such thing as a public list of pre-made recipes, since the best recipes out there are held as 'secrets of the trade' by the real master crafters. Part of the game is finding out how it works to figure out the recipes or getting someone to teach you the ropes.I'm affraid that such a list would be a huge spoiler and that most people would use it, not to try and understand what makes a good recipe, but just to copy and paste it ingame without asking themselves any question.Don't go thinking I'm an elitist master crafter that wants to keep all the recipies, I still consider myself an apprentice when it comes to figuring out jewel recipes. I'm just barely good enough to make a grind set. Yet I wouldn't want anyone to go post the best recipes on the forums and spoil the experimenting part for me. Part of the deal of being a master jewel crafter is making PvP sets with balanced resists and protections so that the 'enemy' doesn't know which spell will work best against you.
Imagine the mess if the recipes were made public.As the game gets more popular I can see a list being put online.Until then the Master crafters are safe.Not to derail the thread or anything but how large is the ryzom community? It seems to be locked down by about a few hundred Vets. Kinda worries me that this game just doesn't have the community size to live on.While I have slight problems with Ryzom I still think its a awesome game and once I can actually pay a sub fee I'll be back. Originally posted by SherkalynThere is no such thing as a public list of pre-made recipes, since the best recipes out there are held as 'secrets of the trade' by the real master crafters. Part of the game is finding out how it works to figure out the recipes or getting someone to teach you the ropes.I'm affraid that such a list would be a huge spoiler and that most people would use it, not to try and understand what makes a good recipe, but just to copy and paste it ingame without asking themselves any question.Don't go thinking I'm an elitist master crafter that wants to keep all the recipies, I still consider myself an apprentice when it comes to figuring out jewel recipes. I'm just barely good enough to make a grind set.
Yet I wouldn't want anyone to go post the best recipes on the forums and spoil the experimenting part for me. Part of the deal of being a master jewel crafter is making PvP sets with balanced resists and protections so that the 'enemy' doesn't know which spell will work best against you.
Originally posted by gatherisi don' think there is a big problem with this in game but ran into my first elitist issue yesterday - some meeting in Pyr (wherever that is) hosted by a CSR that everyone was invited to but only if you could TP yourself there - not everyone was really invited then were theyI'm sorry you couldn't make it to the meeting. It had to be held somewhere, and no matter where you pick, some people won't be able to reach it, since new players can start in four different places. Pyr was not a bad choice, as it may have the largest population of new players. (although Fairhaven might make such a claim as well, hard to say)If that sort of problem arises for you in the future, please let people know ahead of time and someone will organize a trek to get you where you want to go.Someone suggested that CSRs should teleport people to the meeting, but that raises the issue that you just got an unfair benefit, as you could then get the teleport pacts for that location without having made the journey.
This (sometimes overly) happy musician is on a quest to learn a song from the ethereal Overseers that'll save the universe from its impending doom. I appreciate the fact that Wandersong tries something new and ignores combat in favour of more unique ideas. Wandersong puts players in the shoes of a whimsical bard with the ability to sing. If you’re willing to look past them, Wandersong presents a heartfelt and joyful story with a great soundtrack to match. Many of its gameplay ideas didn’t work for me but more than a handful of them did. Wandersong xbox.
Whether that's really a valid complaint is debatable, but given some past incidents, CSRs tend to err on the side of caution.In any case, you can view a complete transcript of the meeting attached to the original announcement. If you have a question that wasn't addressed, I'm sure Boroshi will not mind getting a PM from you. Hehehsomeone did mention to the CSR that he should teleport me and a couple others that wanted to go and my first thought was to rush over and grab a TP packet thingy - me badso yeah - probably not a good idea - and i really would prefer to walk or ride to see the countryside - but put temptation in front of me.haven't seen any treks forming from anywhere for a long time - probably not since i was on the island when i couldn't join of course - probably on during the wrong time USA (EST). Originally posted by SasiOriginally posted by gatheriscan't find the transcriptnot here or anywhere near the original announcement of the return of events - i might be missing something like a link i didn't noticeis a nicely formatted transcript, easier to read than the others I've seen.Thanks for this go to Hekla from Aeden Artisans.(And thanks again for the trek help, Sherkalyn, it was really fun!)Thanks for linking that Sasi, Its good to see the Event team communicating with the playerbase.
Invitation to a big group digging party!Sniff the gas and feel the explosions under your ass. We\'ll form a complete group and even start leagues! Prepare for it. Help others improve their harvesting skills. Support others in their crafting skills. Let the kami tolerance drop to zero!If you want to trek your packers and don\'t dare trek them yourself, meet me the day before (or ask someone else).We then make a big caravan: Friday, 16 August 2019 17:00:00 UTC (8 months ago)Digging time: Saturday, 17 August 2019 17:00:00 UTC (8 months ago)This time in the lagoons of LoriaEveryone is welcome!
The famous Kythqaaa. Without talking to each other, I was systematically allowed to stop his activity so that he could greet me. He took the time to play and to respect others, at least that\'s the image I had of him and that I wish to keep. OFFICIAL NEWS, 583, 6783, Ghost of Atys 1 week ago. WELCOME New on Ryzom? Come and look for answers to your questions, here! 82, 593, Reinaldo.
I am looking forward to an active participation!Edited 3 times Last edited by Heernis (9 months ago). Caravan timetable:. We gather at the stable of Zora at 17:00:00 UTC. And run towards Pyr at 17:30:00 UTC. Estimated arrival in Pyr is 18:15:00 UTC. In Pyr we wait until 18:30:00 UTC. Then we continue to Yrkanis with an estimated arrival time of 19:15:00 UTC.
There we wait again 15 minutes until 19:30:00 UTC. Then we will leave for Yrkanis and probably be there at 20:15:00 UTC.(.)Here animals can be fed and others, who want to join the caravan, can find a connection here.(#)The times are a rough estimate. It is always better to be there before the time.Edited 3 times Last edited by Heernis (9 months ago).
The Mektoub caravan was a complete success!Thanks to everyone who supported or just joined us!At the Digging Party there are some rules, though:§1 Heernis is right.§2 If Heernis is not right, rule 1 comes into effect.:joke banner:Just a few things:. Master harvesters should prefer to harvest for other lower levels.
Preferably basic and fine materials should be dug, so that each race can also use these. We will all be in the same team or league. This means every source carer should respect the harvesting technique and use either \'stabilization only\' or \'stabilization and life preservation\'. (Preference is usually given to \'stabilization only\'). If a source explodes or gas escapes, fireworks are started to celebrate!. Barrels with Lakeland beer or Shooki liquor are welcome and will be left at the tower of the camp. There everyone can take a break and recover from the hard bone job in between.
Aetis Zessen, the hawker, will probably be there all evening. Surpluses will be offered for sale at the Hawker at a 0% surcharge to celebrate the day. Focus flowers and larvae can be picked up at my place. Everyone, who has also something to offer in focus boosts, is invited to distribute these freely.Edited 3 times Last edited by Heernis (8 months ago).
Moving an to a new topic.Originally posted by UNATCOIIAbout the crafting side.1. Different mats give special properties in the end product? Or just the rares? Noticed you mentioned different quality mats=quality of the end product, but I\'m not to clear how the rares fit in. Also, can more than one rare be used for something very special?Every material you put into an item affects the stats of the item. Rare items can be substituted for any more common item, and sometimes will increase a desired stat greatly. But not always.
Good company ton. I got it from Del Ton. I just got my kit put together. A semiautomatic M249 SAW would be nice.thas some nice looking rifles you have there J.Stein. But I also like to copy what the military has.
Every mat, including rares, also has some weak stats. The basics of crafting expertise involve balancing the strengths of some mats against the weaknesses of others, to get well balanced stats. From there you discover that certain combinations exceed your expectations (or do rather worse, just as often).I\'d also point out that there are not just \'common\' and \'rare\'. Materials come in quality levels from 1 to 270 and there are 5 grades: Basic, Fine, Choice, Excellent, and Supreme. Supreme mats - \'Sups\' - are among the most valued materials on Atys, and are a source of conflict (the good kind of conflict, mostly). They come from certain rare and dangerous digging spots or from boss-level mobs.The q number (1-270) of the mats used and the earned character skill (abiltiy to craft an item of a given \'q') determine only the \'q' of the item - not its stats. I higher q item.may.
have higher stats or may not. For example, I have a reasonably good q250 dagger, but I also have a q180 dagger that is much better - (higher damage and speed), despite the lower nominal \'level\'.The average grade of mats used in the item will determine its grade, but it can be deceiving since an item with all Sups is no higher grade than one with a mix that averages out to Sup.Also - making an item out of only Sup materials will almost never give you the best possible stats. Combinations with other mats can be discovered which are rather better.To add a little extra spice, you can use special tools which have a percentage chance of \'boosting\' the stats of the crafted item. Those tools cannot be purchased, they must be made by players, using materials which are obtained only from Guild owned outposts - which must be conquered in PvP battles.So the very very best items in the game require significant investment in time, character skill, player knowledge, organizational prowess, and a bit of luck.
Originally posted by UNATCOII2. Originally posted by UNATCOII4.
How are mats stored? Warehouse; bank; abyss (yes, a MUD I played had this as storage! Lol); crates? And how many slots does these mat containers have; and how much can be stacked of a mat? I\'m a serious harvester and hoarder of mats (reaching on the server for my class, and left 900 rares in EQ2 alone ), and need to know his, as I go through space in MMOs quick!Mat storage can be a challenge.
Your storage is finite, and there are no universal banks. If you want stuff in a location, you have to carry it there.You have a personal inventory with a limit on bulk, weight, and slots.
Mats stack up to 999 per slot, but you\'ll run out of bulk allowance long before that comes into play. In general, I can fit about 400 mats, with a little wiggle room for gear and sundries.You may purchase a mount and three draft animals. Each of these also has storage space. The \'packers\', the draft animals, can carry rather more than you. You can craft directly out of your animals\' inventory without moving the mats to your own, provided you are within arm\'s reach of them (or if they are stabled, you can stand by the stable).You may purchase an apartment, which stores rather more than your animals can carry.Finally, a guild hall has the largest storage space available, but only the guild leader and guild High Officers can take mats out to craft with them.
Others may only put things in.Workarounds:People commonly \'bank\' mats on the vendors by placing them for sale at ridiculously high prices. You must retrieve these within a few days or they disappear. Or of course, some fool may buy them accidentally.blush.Some people also create an alt character and create a guild in order to use a guild hall inventory for personal mat storage.5. Any way to refine items made?
Or is it only one chance to make the item and that\'s it, even something added later to improve stats?Once an item is crafted, it remains the same until it wears out and breaks. The one exception to this is that you may add an enchantment to weapons, which can be used, changed, removed, and must be powered by crystals which are consumed in the use.The crafter\'s name is recorded in the item\'s info permanently. Items made by a famous crafter have collector value sometimes in excess of the normal value of the item. Originally posted by UNATCOII6. Are there mat collecting specialities? In the F2P game I played they had sub-specialities as miners/lumberjacks/planters.There are no true \'specialties\' in Ryzom. Every character, given enough time, can learn every skill.There is a separate tree of skills for foraging/harvesting.
It is a major part of the game, equivalent in emphasis to fighting, magic, or crafting.I won\'t delve very deep here, because harvesting is just as involved as crafting, and this is already turning into an encyclopedia.Suffice to say, you must learn how to find materials, and how to harvest them efficiently and safely.Yes, safely. This is not a matter of clicking a node and waiting while your bag fills up with mats. Nodes may explode or emit poisonous gas while you are harvesting them, and you must use appropriate skills to avoid that.Also, you use up your \'focus\' characteristic while harvesting, and must learn to harvest efficiently in order not to use up your focus.Harvesting may also be done as a team, with one person extracting mats and one or more applying \'careplan\' actions to it to avoid bad consequences. Team digging is fun!Finally, some of the best dug mats are located in dangerous places and you will need fighters to protect the diggers from either aggressive mobs or aggressive players (in PvP areas).7.
Do mats have weight? So if I collected 200 mats, will it weight 20+lbs, or not?See above, but in short, yes, mats have both weight and bulk, and a sufficient quantity will affect your ability to move.
I can only think of one circumstance in which you become incapacitated, though. When crafting ammunition for guns you may manage to get so much weight in your bag that you can\'t move. I don\'t think there are any mats in raw form that will slow you down that much before running out of bulk space.Originally posted by UNATCOIII\'m a crafting/harvesting bug, and it shows.You are going to love Ryzom! Hurry up and get in game so I can meet you! Originally posted by SamuraiswordOne thing I disliked about crafting and harvesting in Ryzom was that the harvested items were sourced from generic glowing blobs that would appear randomly.Compared to Horizons aka Istaria, where you actually harvested graphically accurate representations of sources such as flux and ore. These items would also only be found in geographically correct locations and if they were overharvested, would take a long time to reappear.The randomly appearing blobs are limited to starter areas to facilitate beginning harvesters who cannot yet prospect for sources. In the remainder of the world you\'ll see no such thing.
You have to use prospecting skills to locate materials hidden beneath the ground, then use magical skill to make them bubble to the surface, where you can then extract them. The materials are not random at all, but in some cases are seasonal.I agree that it would be nice to have something other than green glowing blobs, but if you study the lore behind the mechanic, you\'ll find that there are explanations that are sufficient for immersion. It.is. a fantasy world, after all.I liked Istaria, and enjoyed the harvesting and crafting there as well.
Some things better, some things not so much. While the geographic distribution and appearance of materials was nice, I found the actual harvesting process to be quite dull. Point, click, collect. Good, as MMOs go, but not nearly as enjoyable or interesting a process as in Ryzom.I also enjoyed the crafting process in Istaria. I\'d love to see Ryzom\'s crafting incorporate more physical processes and intermediate steps like that, but I wouldn\'t trade Ryzom\'s depth in recipes for it.Oh, and what exactly does a \'flux\' outcropping look like in the real world?Anyway, while tastes certainly may vary regarding the appearances, I\'ve yet to see any game with harvesting.process. to rival Ryzom.
(Though I\'d love to learn of one!). There is no such thing as a public list of pre-made recipes, since the best recipes out there are held as \'secrets of the trade\' by the real master crafters. Part of the game is finding out how it works to figure out the recipes or getting someone to teach you the ropes.I\'m affraid that such a list would be a huge spoiler and that most people would use it, not to try and understand what makes a good recipe, but just to copy and paste it ingame without asking themselves any question.Don\'t go thinking I\'m an elitist master crafter that wants to keep all the recipies, I still consider myself an apprentice when it comes to figuring out jewel recipes. I\'m just barely good enough to make a grind set. Yet I wouldn\'t want anyone to go post the best recipes on the forums and spoil the experimenting part for me. Part of the deal of being a master jewel crafter is making PvP sets with balanced resists and protections so that the \'enemy\' doesn\'t know which spell will work best against you.
Imagine the mess if the recipes were made public. Originally posted by SherkalynThere is no such thing as a public list of pre-made recipes, since the best recipes out there are held as \'secrets of the trade\' by the real master crafters. Part of the game is finding out how it works to figure out the recipes or getting someone to teach you the ropes.I\'m affraid that such a list would be a huge spoiler and that most people would use it, not to try and understand what makes a good recipe, but just to copy and paste it ingame without asking themselves any question.Don\'t go thinking I\'m an elitist master crafter that wants to keep all the recipies, I still consider myself an apprentice when it comes to figuring out jewel recipes. I\'m just barely good enough to make a grind set. Yet I wouldn\'t want anyone to go post the best recipes on the forums and spoil the experimenting part for me. Part of the deal of being a master jewel crafter is making PvP sets with balanced resists and protections so that the \'enemy\' doesn\'t know which spell will work best against you.
Imagine the mess if the recipes were made public.As the game gets more popular I can see a list being put online.Until then the Master crafters are safe.Not to derail the thread or anything but how large is the ryzom community? It seems to be locked down by about a few hundred Vets. Kinda worries me that this game just doesn\'t have the community size to live on.While I have slight problems with Ryzom I still think its a awesome game and once I can actually pay a sub fee I\'ll be back. Originally posted by SherkalynThere is no such thing as a public list of pre-made recipes, since the best recipes out there are held as \'secrets of the trade\' by the real master crafters. Part of the game is finding out how it works to figure out the recipes or getting someone to teach you the ropes.I\'m affraid that such a list would be a huge spoiler and that most people would use it, not to try and understand what makes a good recipe, but just to copy and paste it ingame without asking themselves any question.Don\'t go thinking I\'m an elitist master crafter that wants to keep all the recipies, I still consider myself an apprentice when it comes to figuring out jewel recipes. I\'m just barely good enough to make a grind set.
Yet I wouldn\'t want anyone to go post the best recipes on the forums and spoil the experimenting part for me. Part of the deal of being a master jewel crafter is making PvP sets with balanced resists and protections so that the \'enemy\' doesn\'t know which spell will work best against you.
Originally posted by gatherisi don\' think there is a big problem with this in game but ran into my first elitist issue yesterday - some meeting in Pyr (wherever that is) hosted by a CSR that everyone was invited to but only if you could TP yourself there - not everyone was really invited then were theyI\'m sorry you couldn\'t make it to the meeting. It had to be held somewhere, and no matter where you pick, some people won\'t be able to reach it, since new players can start in four different places. Pyr was not a bad choice, as it may have the largest population of new players. (although Fairhaven might make such a claim as well, hard to say)If that sort of problem arises for you in the future, please let people know ahead of time and someone will organize a trek to get you where you want to go.Someone suggested that CSRs should teleport people to the meeting, but that raises the issue that you just got an unfair benefit, as you could then get the teleport pacts for that location without having made the journey.
This (sometimes overly) happy musician is on a quest to learn a song from the ethereal Overseers that\'ll save the universe from its impending doom. I appreciate the fact that Wandersong tries something new and ignores combat in favour of more unique ideas. Wandersong puts players in the shoes of a whimsical bard with the ability to sing. If you’re willing to look past them, Wandersong presents a heartfelt and joyful story with a great soundtrack to match. Many of its gameplay ideas didn’t work for me but more than a handful of them did. Wandersong xbox.
Whether that\'s really a valid complaint is debatable, but given some past incidents, CSRs tend to err on the side of caution.In any case, you can view a complete transcript of the meeting attached to the original announcement. If you have a question that wasn\'t addressed, I\'m sure Boroshi will not mind getting a PM from you. Hehehsomeone did mention to the CSR that he should teleport me and a couple others that wanted to go and my first thought was to rush over and grab a TP packet thingy - me badso yeah - probably not a good idea - and i really would prefer to walk or ride to see the countryside - but put temptation in front of me.haven\'t seen any treks forming from anywhere for a long time - probably not since i was on the island when i couldn\'t join of course - probably on during the wrong time USA (EST). Originally posted by SasiOriginally posted by gatheriscan\'t find the transcriptnot here or anywhere near the original announcement of the return of events - i might be missing something like a link i didn\'t noticeis a nicely formatted transcript, easier to read than the others I\'ve seen.Thanks for this go to Hekla from Aeden Artisans.(And thanks again for the trek help, Sherkalyn, it was really fun!)Thanks for linking that Sasi, Its good to see the Event team communicating with the playerbase.
...'>Ryzom Forums(21.04.2020)Invitation to a big group digging party!Sniff the gas and feel the explosions under your ass. We\'ll form a complete group and even start leagues! Prepare for it. Help others improve their harvesting skills. Support others in their crafting skills. Let the kami tolerance drop to zero!If you want to trek your packers and don\'t dare trek them yourself, meet me the day before (or ask someone else).We then make a big caravan: Friday, 16 August 2019 17:00:00 UTC (8 months ago)Digging time: Saturday, 17 August 2019 17:00:00 UTC (8 months ago)This time in the lagoons of LoriaEveryone is welcome!
The famous Kythqaaa. Without talking to each other, I was systematically allowed to stop his activity so that he could greet me. He took the time to play and to respect others, at least that\'s the image I had of him and that I wish to keep. OFFICIAL NEWS, 583, 6783, Ghost of Atys 1 week ago. WELCOME New on Ryzom? Come and look for answers to your questions, here! 82, 593, Reinaldo.
I am looking forward to an active participation!Edited 3 times Last edited by Heernis (9 months ago). Caravan timetable:. We gather at the stable of Zora at 17:00:00 UTC. And run towards Pyr at 17:30:00 UTC. Estimated arrival in Pyr is 18:15:00 UTC. In Pyr we wait until 18:30:00 UTC. Then we continue to Yrkanis with an estimated arrival time of 19:15:00 UTC.
There we wait again 15 minutes until 19:30:00 UTC. Then we will leave for Yrkanis and probably be there at 20:15:00 UTC.(.)Here animals can be fed and others, who want to join the caravan, can find a connection here.(#)The times are a rough estimate. It is always better to be there before the time.Edited 3 times Last edited by Heernis (9 months ago).
The Mektoub caravan was a complete success!Thanks to everyone who supported or just joined us!At the Digging Party there are some rules, though:§1 Heernis is right.§2 If Heernis is not right, rule 1 comes into effect.:joke banner:Just a few things:. Master harvesters should prefer to harvest for other lower levels.
Preferably basic and fine materials should be dug, so that each race can also use these. We will all be in the same team or league. This means every source carer should respect the harvesting technique and use either \'stabilization only\' or \'stabilization and life preservation\'. (Preference is usually given to \'stabilization only\'). If a source explodes or gas escapes, fireworks are started to celebrate!. Barrels with Lakeland beer or Shooki liquor are welcome and will be left at the tower of the camp. There everyone can take a break and recover from the hard bone job in between.
Aetis Zessen, the hawker, will probably be there all evening. Surpluses will be offered for sale at the Hawker at a 0% surcharge to celebrate the day. Focus flowers and larvae can be picked up at my place. Everyone, who has also something to offer in focus boosts, is invited to distribute these freely.Edited 3 times Last edited by Heernis (8 months ago).
Moving an to a new topic.Originally posted by UNATCOIIAbout the crafting side.1. Different mats give special properties in the end product? Or just the rares? Noticed you mentioned different quality mats=quality of the end product, but I\'m not to clear how the rares fit in. Also, can more than one rare be used for something very special?Every material you put into an item affects the stats of the item. Rare items can be substituted for any more common item, and sometimes will increase a desired stat greatly. But not always.
Good company ton. I got it from Del Ton. I just got my kit put together. A semiautomatic M249 SAW would be nice.thas some nice looking rifles you have there J.Stein. But I also like to copy what the military has.
Every mat, including rares, also has some weak stats. The basics of crafting expertise involve balancing the strengths of some mats against the weaknesses of others, to get well balanced stats. From there you discover that certain combinations exceed your expectations (or do rather worse, just as often).I\'d also point out that there are not just \'common\' and \'rare\'. Materials come in quality levels from 1 to 270 and there are 5 grades: Basic, Fine, Choice, Excellent, and Supreme. Supreme mats - \'Sups\' - are among the most valued materials on Atys, and are a source of conflict (the good kind of conflict, mostly). They come from certain rare and dangerous digging spots or from boss-level mobs.The q number (1-270) of the mats used and the earned character skill (abiltiy to craft an item of a given \'q') determine only the \'q' of the item - not its stats. I higher q item.may.
have higher stats or may not. For example, I have a reasonably good q250 dagger, but I also have a q180 dagger that is much better - (higher damage and speed), despite the lower nominal \'level\'.The average grade of mats used in the item will determine its grade, but it can be deceiving since an item with all Sups is no higher grade than one with a mix that averages out to Sup.Also - making an item out of only Sup materials will almost never give you the best possible stats. Combinations with other mats can be discovered which are rather better.To add a little extra spice, you can use special tools which have a percentage chance of \'boosting\' the stats of the crafted item. Those tools cannot be purchased, they must be made by players, using materials which are obtained only from Guild owned outposts - which must be conquered in PvP battles.So the very very best items in the game require significant investment in time, character skill, player knowledge, organizational prowess, and a bit of luck.
Originally posted by UNATCOII2. Originally posted by UNATCOII4.
How are mats stored? Warehouse; bank; abyss (yes, a MUD I played had this as storage! Lol); crates? And how many slots does these mat containers have; and how much can be stacked of a mat? I\'m a serious harvester and hoarder of mats (reaching on the server for my class, and left 900 rares in EQ2 alone ), and need to know his, as I go through space in MMOs quick!Mat storage can be a challenge.
Your storage is finite, and there are no universal banks. If you want stuff in a location, you have to carry it there.You have a personal inventory with a limit on bulk, weight, and slots.
Mats stack up to 999 per slot, but you\'ll run out of bulk allowance long before that comes into play. In general, I can fit about 400 mats, with a little wiggle room for gear and sundries.You may purchase a mount and three draft animals. Each of these also has storage space. The \'packers\', the draft animals, can carry rather more than you. You can craft directly out of your animals\' inventory without moving the mats to your own, provided you are within arm\'s reach of them (or if they are stabled, you can stand by the stable).You may purchase an apartment, which stores rather more than your animals can carry.Finally, a guild hall has the largest storage space available, but only the guild leader and guild High Officers can take mats out to craft with them.
Others may only put things in.Workarounds:People commonly \'bank\' mats on the vendors by placing them for sale at ridiculously high prices. You must retrieve these within a few days or they disappear. Or of course, some fool may buy them accidentally.blush.Some people also create an alt character and create a guild in order to use a guild hall inventory for personal mat storage.5. Any way to refine items made?
Or is it only one chance to make the item and that\'s it, even something added later to improve stats?Once an item is crafted, it remains the same until it wears out and breaks. The one exception to this is that you may add an enchantment to weapons, which can be used, changed, removed, and must be powered by crystals which are consumed in the use.The crafter\'s name is recorded in the item\'s info permanently. Items made by a famous crafter have collector value sometimes in excess of the normal value of the item. Originally posted by UNATCOII6. Are there mat collecting specialities? In the F2P game I played they had sub-specialities as miners/lumberjacks/planters.There are no true \'specialties\' in Ryzom. Every character, given enough time, can learn every skill.There is a separate tree of skills for foraging/harvesting.
It is a major part of the game, equivalent in emphasis to fighting, magic, or crafting.I won\'t delve very deep here, because harvesting is just as involved as crafting, and this is already turning into an encyclopedia.Suffice to say, you must learn how to find materials, and how to harvest them efficiently and safely.Yes, safely. This is not a matter of clicking a node and waiting while your bag fills up with mats. Nodes may explode or emit poisonous gas while you are harvesting them, and you must use appropriate skills to avoid that.Also, you use up your \'focus\' characteristic while harvesting, and must learn to harvest efficiently in order not to use up your focus.Harvesting may also be done as a team, with one person extracting mats and one or more applying \'careplan\' actions to it to avoid bad consequences. Team digging is fun!Finally, some of the best dug mats are located in dangerous places and you will need fighters to protect the diggers from either aggressive mobs or aggressive players (in PvP areas).7.
Do mats have weight? So if I collected 200 mats, will it weight 20+lbs, or not?See above, but in short, yes, mats have both weight and bulk, and a sufficient quantity will affect your ability to move.
I can only think of one circumstance in which you become incapacitated, though. When crafting ammunition for guns you may manage to get so much weight in your bag that you can\'t move. I don\'t think there are any mats in raw form that will slow you down that much before running out of bulk space.Originally posted by UNATCOIII\'m a crafting/harvesting bug, and it shows.You are going to love Ryzom! Hurry up and get in game so I can meet you! Originally posted by SamuraiswordOne thing I disliked about crafting and harvesting in Ryzom was that the harvested items were sourced from generic glowing blobs that would appear randomly.Compared to Horizons aka Istaria, where you actually harvested graphically accurate representations of sources such as flux and ore. These items would also only be found in geographically correct locations and if they were overharvested, would take a long time to reappear.The randomly appearing blobs are limited to starter areas to facilitate beginning harvesters who cannot yet prospect for sources. In the remainder of the world you\'ll see no such thing.
You have to use prospecting skills to locate materials hidden beneath the ground, then use magical skill to make them bubble to the surface, where you can then extract them. The materials are not random at all, but in some cases are seasonal.I agree that it would be nice to have something other than green glowing blobs, but if you study the lore behind the mechanic, you\'ll find that there are explanations that are sufficient for immersion. It.is. a fantasy world, after all.I liked Istaria, and enjoyed the harvesting and crafting there as well.
Some things better, some things not so much. While the geographic distribution and appearance of materials was nice, I found the actual harvesting process to be quite dull. Point, click, collect. Good, as MMOs go, but not nearly as enjoyable or interesting a process as in Ryzom.I also enjoyed the crafting process in Istaria. I\'d love to see Ryzom\'s crafting incorporate more physical processes and intermediate steps like that, but I wouldn\'t trade Ryzom\'s depth in recipes for it.Oh, and what exactly does a \'flux\' outcropping look like in the real world?Anyway, while tastes certainly may vary regarding the appearances, I\'ve yet to see any game with harvesting.process. to rival Ryzom.
(Though I\'d love to learn of one!). There is no such thing as a public list of pre-made recipes, since the best recipes out there are held as \'secrets of the trade\' by the real master crafters. Part of the game is finding out how it works to figure out the recipes or getting someone to teach you the ropes.I\'m affraid that such a list would be a huge spoiler and that most people would use it, not to try and understand what makes a good recipe, but just to copy and paste it ingame without asking themselves any question.Don\'t go thinking I\'m an elitist master crafter that wants to keep all the recipies, I still consider myself an apprentice when it comes to figuring out jewel recipes. I\'m just barely good enough to make a grind set. Yet I wouldn\'t want anyone to go post the best recipes on the forums and spoil the experimenting part for me. Part of the deal of being a master jewel crafter is making PvP sets with balanced resists and protections so that the \'enemy\' doesn\'t know which spell will work best against you.
Imagine the mess if the recipes were made public. Originally posted by SherkalynThere is no such thing as a public list of pre-made recipes, since the best recipes out there are held as \'secrets of the trade\' by the real master crafters. Part of the game is finding out how it works to figure out the recipes or getting someone to teach you the ropes.I\'m affraid that such a list would be a huge spoiler and that most people would use it, not to try and understand what makes a good recipe, but just to copy and paste it ingame without asking themselves any question.Don\'t go thinking I\'m an elitist master crafter that wants to keep all the recipies, I still consider myself an apprentice when it comes to figuring out jewel recipes. I\'m just barely good enough to make a grind set. Yet I wouldn\'t want anyone to go post the best recipes on the forums and spoil the experimenting part for me. Part of the deal of being a master jewel crafter is making PvP sets with balanced resists and protections so that the \'enemy\' doesn\'t know which spell will work best against you.
Imagine the mess if the recipes were made public.As the game gets more popular I can see a list being put online.Until then the Master crafters are safe.Not to derail the thread or anything but how large is the ryzom community? It seems to be locked down by about a few hundred Vets. Kinda worries me that this game just doesn\'t have the community size to live on.While I have slight problems with Ryzom I still think its a awesome game and once I can actually pay a sub fee I\'ll be back. Originally posted by SherkalynThere is no such thing as a public list of pre-made recipes, since the best recipes out there are held as \'secrets of the trade\' by the real master crafters. Part of the game is finding out how it works to figure out the recipes or getting someone to teach you the ropes.I\'m affraid that such a list would be a huge spoiler and that most people would use it, not to try and understand what makes a good recipe, but just to copy and paste it ingame without asking themselves any question.Don\'t go thinking I\'m an elitist master crafter that wants to keep all the recipies, I still consider myself an apprentice when it comes to figuring out jewel recipes. I\'m just barely good enough to make a grind set.
Yet I wouldn\'t want anyone to go post the best recipes on the forums and spoil the experimenting part for me. Part of the deal of being a master jewel crafter is making PvP sets with balanced resists and protections so that the \'enemy\' doesn\'t know which spell will work best against you.
Originally posted by gatherisi don\' think there is a big problem with this in game but ran into my first elitist issue yesterday - some meeting in Pyr (wherever that is) hosted by a CSR that everyone was invited to but only if you could TP yourself there - not everyone was really invited then were theyI\'m sorry you couldn\'t make it to the meeting. It had to be held somewhere, and no matter where you pick, some people won\'t be able to reach it, since new players can start in four different places. Pyr was not a bad choice, as it may have the largest population of new players. (although Fairhaven might make such a claim as well, hard to say)If that sort of problem arises for you in the future, please let people know ahead of time and someone will organize a trek to get you where you want to go.Someone suggested that CSRs should teleport people to the meeting, but that raises the issue that you just got an unfair benefit, as you could then get the teleport pacts for that location without having made the journey.
This (sometimes overly) happy musician is on a quest to learn a song from the ethereal Overseers that\'ll save the universe from its impending doom. I appreciate the fact that Wandersong tries something new and ignores combat in favour of more unique ideas. Wandersong puts players in the shoes of a whimsical bard with the ability to sing. If you’re willing to look past them, Wandersong presents a heartfelt and joyful story with a great soundtrack to match. Many of its gameplay ideas didn’t work for me but more than a handful of them did. Wandersong xbox.
Whether that\'s really a valid complaint is debatable, but given some past incidents, CSRs tend to err on the side of caution.In any case, you can view a complete transcript of the meeting attached to the original announcement. If you have a question that wasn\'t addressed, I\'m sure Boroshi will not mind getting a PM from you. Hehehsomeone did mention to the CSR that he should teleport me and a couple others that wanted to go and my first thought was to rush over and grab a TP packet thingy - me badso yeah - probably not a good idea - and i really would prefer to walk or ride to see the countryside - but put temptation in front of me.haven\'t seen any treks forming from anywhere for a long time - probably not since i was on the island when i couldn\'t join of course - probably on during the wrong time USA (EST). Originally posted by SasiOriginally posted by gatheriscan\'t find the transcriptnot here or anywhere near the original announcement of the return of events - i might be missing something like a link i didn\'t noticeis a nicely formatted transcript, easier to read than the others I\'ve seen.Thanks for this go to Hekla from Aeden Artisans.(And thanks again for the trek help, Sherkalyn, it was really fun!)Thanks for linking that Sasi, Its good to see the Event team communicating with the playerbase.
...'>Ryzom Forums(21.04.2020)