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The tradeable collection of Darkness Muta with 623 games. Find all our Puzzle Agent 2 Achievements for. Plus great forums, game help and a special question and answer system. 0 Puzzle: Earth, Sun, & Moon Submit the correct answer for: Earth, Sun, & Moon. Add your hint. Earn the perfect rank of `Puzzle Agent` after completing all puzzles. Add your hint. 0 The Kitimat Incident Discover Korka's.

Puzzle Agent 2
Developer(s)Telltale Games
Publisher(s)Telltale Games
Director(s)Jonathan Sgro
Designer(s)Graham Annable
Programmer(s)Tulley Rafferty
Writer(s)Graham Annable
Chuck Jordan
Sean Vanaman
Composer(s)Jared Emerson-Johnson
Rich Vreeland
Nick Mastroianni
EngineTelltale Tool
Platform(s)Windows, Mac OS X, iPhone, iPad
ReleaseJune 30, 2011
Genre(s)Adventure/Puzzle
Mode(s)Single-player

Puzzle Agent 2 is an adventure/puzzle game by Telltale Games, in collaboration with Graham Annable. It is the sequel to Nelson Tethers: Puzzle Agent. It was released on June 30, 2011.

Gameplay[edit]

Like the first game, the game structure resembles a linear adventure game - the player doesn't have an inventory, but can traverse into dialog trees with other characters. Some items or choices of dialog result in puzzles to be solved, although in some cases the puzzle has no consequence in the game's progress. The types of puzzles vary from jigsaw through maths to logic puzzles. Each of them has a basic short description about the objective of the puzzle, while some have a basic set of rules and conditions that help the player deduce the solution. The player can request three hints for each puzzle, and each hint costs the player a piece of chewing gum - gum is on shortage in the town, as the hotel clerk explains, but Nelson can collect pieces of used gum he finds at each location. The puzzles don't automatically approve the players solution, even if the player provides the correct answer - Nelson must send the answer back to HQ where it is either approved or rejected. If the solution is approved, the player is given a score depending on how many hints he used and how many failed attempts he had (the latter is represented in taxpayer dollars), and an optional further explanation is provided on how the puzzle can be solved.

Plot[edit]

While on vacation, Tethers appears to be disturbed by the unresolved Scoggins case, noting that the FBI appears to be trying to cover it up. Deciding to go on an unofficial investigation, Tethers leaves his colleague and admirer Jim Ingraham to look after his files before heading back to Scoggins.

Upon arrival, Tethers attempts to check in at Valda's Inn, the local hotel, but receives some hostility from Martha Garret, the owner, who attempts to push him into leaving. Tethers eventually manages to rent out a room, but experiences a dream at night in which he is visited by an astronaut, just like his dream before he first went to Scoggins, this time leaving a note on the floor. Also like the previous dream, Tethers wakes up to find that he was dreaming, but the note on the floor is still there, reading 'Isaac Davner does not exist' on one side while having a puzzle on the other side. The puzzle consists of the names of a number of unknown people, arranged into a jumbled order, prompting Tethers to find out more about the names mentioned so that he can solve it.

Outside the hotel, Tethers learns from Darryl Boutin, a resident previously seen in the Moose Ear Diner, that the names in the puzzle refer to past residents who have mysteriously disappeared into Sasimy Woods across the past several years, one of them being Darryl's brother, Darrel. Tethers travels to the local campsite, the Wallows, to meet with Alfred Versteckt, an anthropologist whose student, Will Medlock, is also mentioned in the puzzle. Alfred, who is not native to Scoggins and is therefore quickly deemed by Tethers as being 'helpful', believes that the disappearances may be related to Scoggins' folklore, namely the Hidden People. Tethers next heads to the Moose Ear Diner to meet with Sheriff Bahg, and requests access to his files on the 'missing persons' cases, but Bahg, as hostile as ever, quickly denies him. However, Glori Davner, despite previously attempting to kill Tethers, offers to distract Bahg while Tethers breaks into his office if he will promise to find her husband, Isaac. Glori claims that Isaac was being 'troubled' by something, and the Brotherhood of Scoggins, led by Bjorn, had offered to take him in and help him. However, they had then locked him away in the eraser factory and given him to the Hidden People, simply telling Glori that he had been 'chosen' when she questioned them. As there has been no news on Isaac's whereabouts since he was stolen away into the woods after Tethers found him, Glori has become distrustful of the Brotherhood, now believing that they are behind the many disappearances.

Tethers sneaks into Bahg's office and is able to retrieve the Missing Persons files, despite being caught in the act by Bahg. Using the files, Tethers is able to complete the puzzle on the note, which then leads him to Melkorka Teterdottir, or 'Korka' for short, a puzzle-obsessed woman not unlike himself. Korka explains that she had posted the note under his door at night in an attempt to summon him, as she wishes to partner with him to solve the case. Korka herself has made a remarkable discovery concerning Isaac: his true identity is Ed Davis, a test pilot who had apparently been killed after his craft crashed into Sasimy Woods. Korka believes that the alias of Davner was forged so that Ed Davis could be declared dead, but he is actually residing in the woods as a serial killer, and is therefore responsible for the disappearances. Having become obsessed with taking down Isaac after her lover, Halldor Magnusson, had disappeared many years ago, Korka has devoted her recent years to tracking him, and now wishes to use Tethers to hunt him. Korka sends Tethers out into Sasimy Woods to find Isaac.

In the woods, Tethers finds no sign of Isaac but instead finds Edvard, a member of the Brotherhood, sneaking around. Tethers follows him through the woods, but loses him and tumbles down a slope. Beneath a tree at the base of the slope, Tethers discovers the crumpled body of an astronaut, but before he can look closer, a group of Hidden People spook him and he flees, eventually ending up back at Korka's house. However, Korka quickly dismisses his findings as nonsense, believing that the Hidden People are nothing more than an urban myth. With no other leads, Tethers heads to the Brotherhood lodge to directly interrogate Bjorn, but finds that he too appears to be troubled by the disappearances, and is innocent. Bjorn reveals that the Brotherhood itself has been shrinking as its members have been vanishing into Sasimy Woods. Edvard, who Tethers had seen in the woods, had been searching for Skjoldr, another Brotherhood member who had gone missing not long ago. Bjorn also states that the Hidden People have been 'angered' by something nearby, which may have something to do with their 'choosing' of Isaac. Begging Tethers to find the missing people and restore the Brotherhood, Bjorn directs Tethers to the cabin of Olav Welhaven, another past member who was one of Bjorn's best friends.

Tethers reaches Olav's cabin and finds that the man was a dedicated astropsychologist who had invented a complex formula linking lunacy to the phases of the Moon, most notably lunar eclipses. A set of tape recordings reveal that Olav had sent his research to NASA. Tethers realises that Olav's game-changing discovery, as well as his contact with NASA, must play an important role in the mysteries surrounding Scoggins, such as the astronaut body and the Hidden People, and revisits Korka to show her his findings. However, Korka is revealed to be an obsessive lunatic when Tethers discovers that she believes that the entire mystery revolves around the 'Kitimat Incident' - the rumoured discovery of a Sasquatch in Sasimy Woods.

Puzzle Agent 2 Earth Sun Moon

Believing that Alfred is the only competent person in Scoggins, Tethers returns to the Wallows to show him his findings. Alfred appears to be amazed by Olav's research, noting that when placed besides his own research into the Hidden People, it will pinpoint the creatures' home. Alfred accompanies Tethers into the woods to look for the Hidden People, but before long he disappears; Tethers searches for him and stumbles across a campsite in a large clearing. The campsite appears to have been built around a crashed lunar lander, branded as the 'Hermes II', and is occupied by a pair of astronauts. Tethers spots the remains of a skier nearby, but before he can react, the astronauts grab hold of him and sedate him.

Tethers wakes up once again in Valda's Inn, but learns from a call from Ingraham that the FBI has discovered Tethers' findings involving the body of the astronaut, and a task force of Men in Black are en route to Scoggins. Tethers confronts FBI Director Jennings in the Moose Ear Diner and voices his concern that the astronauts in the woods have been murdering people, and are responsible for the disappearances, but Jennings simply warns him to back away from the case and leave Scoggins before he learns too much. Refusing to abandon the case, Tethers returns to the astronaut's body he discovered in the woods and finds that it is not really a body, but an empty suit. To his surprise, Isaac Davner appears behind him and reveals that the suit belonged to him. Isaac explains that, previously known as Ed Davis, he was in the team of astronauts who were sent to the Moon on the Hermes II mission, a secret operation in response to Olav Welhaven's research in which the team were ordered to plant a device called the 'Lunar Ray' on the surface. However, the mission had gone awry; a lunar eclipse had occurred before the team had reached the surface, causing the two astronauts on the outside of the craft to instantly go insane. With the Lunar Ray still attached to the lander, Isaac had piloted the craft back towards Earth, where it crashed into Sasimy Woods - directly on top of the Hidden People's home. The Lunar Ray had formed a barrier around the area which repelled the Hidden People, forcing them out of their habitat. Isaac had fled the crash site upon impact, running from the two insane astronauts, and had created the new identity of Isaac Davner in an attempt to forget the mission and start a new life. From there, he had settled down with Glori and begun a peaceful career as the eraser factory foreman, but the astronauts continued to haunt him in his dreams so he went to Bjorn for help. The Hidden People, who were aware that Isaac had been involved in the Hermes II mission, had 'chosen' him so that Bjorn would hand him over, and they had whispered to him in an attempt to brainwash him into destroying the Ray. When Tethers had found him in the factory, and he had been dragged away into the woods, the Hidden People had actually taken him back to the lander, but he had been unable to stop the Ray and had fled back into the woods, where he has been hiding ever since.

Now understanding that the Hidden People are simply being disturbed by the Ray, Tethers agrees to assist Isaac in destroying it. The two head to the lander, but find that the Men in Black have got there first, although the insane astronauts have been apprehended. The agents take the pair back to the town, returning Tethers to Valda's Inn while presumably reuniting Isaac with Glori. Tethers receives another phone call from Ingraham, who has been studying Tethers' many recordings throughout his two visits to Scoggins. Ingraham points out that there is a strange melody in the background of Olav Welhaven's recording. Realising that Olav must have had direct contact with the Hidden People in order to reach his bizarre conclusion, Tethers deduces that the melody was used to summon the Hidden People to the cabin. Tethers heads back to the cabin and replays the recording, causing a large crowd of Hidden People to enter, one of them climbing onto a stool and whispering into Tethers' ear.

As a result of the whispers, Tethers experiences a strange illusion in which he contacts the Hidden People in space, apparently agreeing to assist them in destroying the Ray. When he snaps back into consciousness, he is already at the lander in his underwear, surrounded by agents. Tethers is able to sabotage the Ray, but it goes haywire and begins to zap the agents, turning them insane, Tethers is also hit by the ray and he goes insane as well. He then rushes away from the lander with the Ray, moving the barrier blocking the Hidden People away from the campsite and allowing them to return home. Tethers carries the Ray to Lake Svenz and attempts to throw it into the water, but the thick layer of ice on the surface prevents it from falling through. However, the Sasquatch which Korka had theorised about suddenly emerges from the trees near the lake and splits the ice, sinking the Ray to the bottom and finally ending its reign of lunacy over Scoggins.

Despite going against his orders from Director Jennings, Tethers is allowed to return to the FBI, although Ingraham is relocated as he had assisted Tethers despite still being on shifts. Tethers receives a postcard from Isaac and Glori, who have happily reunited and are on vacation in Bermuda. The game ends as Tethers questions their safety, clearly concerned about the Bermuda Triangle.

Reception[edit]

Puzzle Agent 2 was the first runner up for 'Best Mobile Game' in the 1UP.com Best of E3 awards.[1] It was also the first runner up for 'Best iPhone/iPad Game' and the second runner up for 'Best Puzzle Game' in the IGN Best of E3 awards.[2]

References[edit]

  1. ^'1UP's Best Games of E3 2011'. 1UP.com. 2011-06-10. Retrieved 2012-01-06.
  2. ^'E3 2011: Best of E3 Awards'. IGN. 2011-06-10. Retrieved 2012-01-06.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Puzzle_Agent_2&oldid=952422110'

FBI Office Moon FocusSpin the 3 discs until you manage to see the man's face in the moon (there are many solutions to this puzzle, but one involving moving the outer marker to 1 o'clock, the middle marker to 5 o'clock, and the inner marker to 9 o'clock) Puzzle: Moon Focus. Monosaki Puzzle #320Talk to Agent Ingraham, then solve the puzzle with the answer 3 (the next hour on a clock) Puzzle: Monosaki Puzzle #320. Valda's InnWatch the cutscene as you arrive back in Scoggins, Minnesota Welcome Back!

Finding VacancyYou can pick up the gum from the outside of the building (and anywhere else you see it from now on), in case you need it for puzzle hints. Open the door to the inn to go inside, then examine the shelves on the right and the stove on the left.

Talk to Martha, then place the guests in these positions:. Upper floor: Maxwell, Blesson and Carlman. Lower floor: LaRue, Dimpleton and Tethers Puzzle: Finding VacancyAbout now you should also receive another achievement for spending a certain amount o f taxpayer dollars Christmas Tree Census. Go outside again, then open the gate to the alley, and you will end up in your room inside Valda's Inn.

Hidden SightingsExamine the lamp to get a puzzle with 4 photographs. Rearrange them as follows:.

Photo 1: Gnome by himself, 1 set of footprints. Photo 2: Two people walking, 3 sets of footprints. Photo 3: Snowmobile, 3 sets of footprints and tracks. Photo 4: Group of gnomes, lots of footprints and tracks Puzzle: Hidden SightingsNow click on the bed to sleep. Missing Persons (Part 1)You will wake up from a dream to find a note on the floor. You will see a list of names and numbers, but after trying to start the puzzle you will stop and realise you need more information. Go back into the inn and talk to Martha about everything, then head back outside.

Stacks of FlyersTalk to Daryl. At the puzzle screen, distribute the flyers to the 5 starting positions left to right as follows: 22, 2, 8, 6 and 24 Puzzle: Stacks of Flyers.Now get on your snowmobile. CampgroundsExamine the fire pit, then talk to Alfred about everything The Local Anthropologist. Get back on your snowmobile. Sheriff StationLook at the note on the door, then use your snowmobile again. Moose Ear DinerExamine the flyer on the window, then look at the store sign. Move the furniture into the positions shown above to get safely across the room Puzzle: Sheriff's Office Missing Persons (Part 2)Examine the board on the right wall, then the filing cabinet.

Insert the names in this order:. Halldor Magnusson.

Will Medlock. Ted Dijkstra. Barney Stroustrup. Isaac Davner. Darrel Boutin Puzzle: Missing PersonsYou should also receive another achievement now Note Decoder. Talk to the Sheriff again before you leave.

Korka's HouseLook at the factory in the background, then head inside. Digits In SpaceExamine the windows and enter the answer to the puzzle as 53 (the next 2 digits of pi) Puzzle: Digits In Space. Coins In A BoxNext examine the shelving just to the left, and select the gold dollar coin on the right (the next number in binary sequential order) Puzzle: Coins In A Box.Now talk to Korka and she will mark a new spot on your map in the woods. Woods Find Edvard!Examine the footprints, then place the map pieces together:. Upper row: Grey, red and white. Lower row: Yellow, brown and green Puzzle: Find Edvard!After the chase, examine the fallen tree, then examine the astronaut Under Cover. Korka's HouseYou will end up back with Korka; talk to her and you will automatically leave.

Valda's InnAbout now if you have been collecting all of the gum you can find, you will receive an achievement Keep Scoggins Beautiful. Go inside and upstairs and examine the boxes, then go back outside and onto your snowmobile. LodgeEnter the lodge and examine the photo on the wall. Clearing The IceLook at the the small table near Bjorn. Rearrange the 6 photographs as follows:.

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Photo 1: Cleared ice. Photo 2: Boy skating south, cleaner going west. Photo 3: Boy skating east, cleaner going south.

Photo 4: Girl skating south, cleaner going west (crossed paths). Photo 5: Girl skating northeast, cleaner going south. Photo 6: Boy skating southwest, cleaner going west (crossed paths) Puzzle: Clearing The IceBjorn's SanityTalk to Bjorn. Place the mirrors in the path of the light to make it pass through the pieces of sanity lights on the way to the blue core (the / and symbols are the mirrors in the grid shown above) Puzzle: Bjorn's Sanity. Talk to Bjorn again, then leave and get on your snowmobile. Olav's Cabin Olav's CabinExamine the door. Draw a line from the bottom position along the left, to the right position along the top Puzzle: Olav's Cabin.

'Round the CosmosExamine the star map on the left wall to see a puzzle with two discs representing day on the left and night on the right. From the starting position, click in this order:. Left x 1. Right x 3.

Left x 3. Right x 4. Left x 1.

Right x 1. Left x 3 Puzzle: 'Round the CosmosMy Four MoonsNext examine the lunar map to the left of the star map. The solution to this puzzle is 20 Puzzle: My Four Moons.

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Lunacy Algorithm (Part 1)Check out the desk near the back of the room for another puzzle, but after playing with it for a little while you will realise you don't yet have enough information. Earth, Sun & MoonNow look at the books on the left table. Shuffle the celestial bodies around as follows:. Move the moon to the top right. Move the sun below the moon. Move the asteroid to the top left.

Move the Sun down towards the Earth. Move the asteroid beneath the moon, to the far right. Move the Sun just below the moon. Move the Earth to the top left. Move the Sun into position. Move the Earth into position.

Move the moon into position Puzzle: Earth, Sun & MoonYou will now discover something behind the painting on the wall An Incredible Discovery. Examine the sock drawers then the desk again, then leave. Korka's HouseTalk to Korka and follow her into the back room The Kitimat Incident, then leave again. Campgrounds Gnome AppearancesKnock on the door to talk to Alfred to see another photograph order puzzle. Just arrange these photos with the moon gradually heading from top to bottom Puzzle: Gnome Appearances.

Finding AlfredClick on the trees to see the next puzzle. To solve this, move the bottom left tree trunk right, then the top left down and the first up to the far top left. Move the bottom right trunk left, then the large trunk to the bottom right. Now move the top left trunk to the far right, the middle trunk up and left, and the large trunk left to clear a path Puzzle: Finding Alfred.You will end up back at the hotel Hermes II. Valda's InnHead outside. After the talk, get on your snowmobile.

Moose Ear DinerHead inside and talk to Director Jennings, then try to leave again. Retrace The PathRotate the tiles to make a path from the top left, down to the bottom left, then up and around to the bottom right Puzzle: Retrace The Path. You will end up in the woods. WoodsExamine the astronaut and you will end up talking to Isaac Foreman Found. Mission: RockClick on any of the agents to open a new puzzle. Place your new groups of trees on the grey squares as indicated Puzzle: Mission: Rock. Lander Circuitry (Part 1)Now examine on the lander to see another puzzle, but you will be interrupted and taken back to the hotel.

Valda's InnPick up the phone to talk to Jim. The Escape!Move the bed to the left, then the couch to the bottom right. Bring the top dresser to the far right, the bed up to the top left, then the top dresser to the left to block the window Puzzle: The Escape! Olav's CabinExamine the desk and you will play the tape and end up in space. Space My Three SunsClick on the top left hidden person and solve the puzzle by entering 10 Puzzle: My Three Suns. Racoon SpaClick on the top right hidden person to see a puzzle with 4 photographs to place in order:. Photo 1: 3 raccoons standing on shore.

Photo 2: 2 raccoons standing on shore. Photo 3: 1 raccoon sitting on shore. Photo 4: 1 raccoon standing on shore Puzzle: Raccoon SpaSolar RaysClick on the bottom right hidden person to get another deflection puzzle. Position the mirrors as in the diagram above Puzzle: Solar Rays. Starry FieldFinally, click on the bottom left hidden person and rotate the tiles to form a cohesive picture of stars Puzzle: Starry Field. Lunacy Algorithm (Part 2)Click on the sun to see this formula puzzle a second time. Arrange the four movable items in this order:.

Puzzle

integral from 0 to 1. square root of x dx. pi ( r squared.

v / c squared ) Puzzle: Lunacy AlgorithmThere is another achievement for completing the space section and returning to Earth I'm The Best At Space! Woods Lander Circuitry (Part 2)Examine the lander to see this puzzle again.

Drag the correct arrows on to each row of the control panel:. Up, left, up, up, up. Right, up, up, up, left.

Left, left, up Puzzle: Lander CircuitryRunningWhile Nelson is running, draw lines between the objects as instructed 3 times Nelson's Run. Watch the cutscene where the device is destroyed Case Complete. FBI Office Monosaki Puzzle #512Jim will enter and give you one last puzzle, for which the answer is 151 (cumulative days for each month in the year) Puzzle: Monosaki Puzzle #512.There is an additional achievement for completing all of the main puzzles in the game Puzzles Complete. Watch another cutscene in your office Puzzle Agent 2. Robot HeroAfter the ending credits, go to your puzzle file and start this puzzle. Drag the correct arrows on to each row of the control panel:. Right, up, up, up, left.

Up, up, left, up, right. Up, up, right, up, up. Left, up Puzzle: Robot HeroSuper Robot HeroThis puzzle is also in your puzzle file and requires similar logic:. Up, pause, pause, up, right. Up, left, up, pause, pause.

Pause, pause, pause, pause, up. Left, up, right, up Puzzle: Super Robot HeroThere is an achievement for completing both Robot Hero puzzles Bonus Puzzles, and another for completing all 33 puzzles perfectly Rank: Puzzle Agent. If you receive this one, you will then automatically proceed to the final puzzle in the game.

King's ChallengeFrom the starting position, click in this order:. Right x 1. Left x 1. Right x 2. Left x 2. Right x 1.

Left x 3. Right x 3.

Left x 5 Puzzle: King's Challenge.

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