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Contents.Achievement 10Unlock the mysteries of the.Objectives:.Discovered 1 Raven Sanctum Blessing2Discovered 3 Raven Sanctum Blessings2Discovered 5 Raven Sanctum Blessings2Discovered 7 Raven Sanctum Blessings2Discovered 8 Raven Sanctum Blessings2Walkthrough You must have completed the story mission to access the, but may freely re-enter afterwards by walking up to. Navigate the maze and answer the dilemmas posed to you by the in each of three rooms.

There are eight possible outcomes dependent on the choices you make, as shown below; obtain all eight to complete this achievement. You may complete Raven's trial once per day per character. Alternatively, you can repeat the story mission and complete the trials.Note: If your character still has a Raven's Blessing effect (look for a symbol like the ones below, under 'Result') from doing the trial the previous day, you will not be able to reactivate the trials and Raven will not ask you questions until it runs out — even if you wait until the next daily reset.

The effect lasts for 24 hours. Check the timer on the effect to see when it will wear off and become doable again on that character, or use another character to complete the trial if you don't feel like waiting.Choice 1Healers and WoundedChoice 2History and SpellsChoice 3Queen and PrinceResultFlavor textSave the HealersSave the Historical recordLet the Queen die'When the fear of beastly claws and a child's pain is made sharp by the knowledge of elders, we make no mistakes.

Towers in Sanctum 2. Fandom Apps Take your favorite fandoms with you and never miss a beat. The first thing players will notice about this level is the numerous exit points for your enemy. Your initial thoughts may be to place your defenses at each exit but that will not actually work out.

But do we grow?' Save the HealersSave the Historical recordLet the Prince die'When wisdom is favored in all things—a healing hand, a text of old, a beloved queen—we lose the sharpened sword of the truly bold.' Save the HealersSave the Spell tomeLet the Queen die'We seek to destroy monsters with sharp claws and icy breath, but do we protect ourselves from the beasts shaped like us, who prey on the young and vulnerable, who seek to rule us?' Save the HealersSave the Spell tomeLet the Prince die'When we flee from the things we fear most—the teeth of beasts, the storm of a dragon, a change of power—we risk running backward.' Save the WoundedSave the Historical recordLet the Queen die'We favor the skill of healers and the wisdom of elders over the uncertainty of the future. But the young take chances, and the young push us forward.' Save the WoundedSave the Historical recordLet the Prince die'We long for the comfort of a healing touch, an ancestral word of wisdom, a leader we know and trust.

But comfort is fleeting, and with it comes inertia.' Save the WoundedSave the Spell tomeLet the Queen die'We sacrifice so much—safety from the claws of death, knowledge of the ages, a steadfast reign—to propel ourselves forward. But if we move too fast, do we risk the inability to stop?' Save the WoundedSave the Spell tomeLet the Prince die'We try so hard to do the right thing. We heal, we protect our people, we preserve stability. But we cannot control how the winds of fate may shift, and a tight grip can sometimes hurt more than it helps.'

In addition to the effect granted at the end of the trials, as shown above, there will be four chests available in the final room:. One of the following, dependent on answers chosen:. Death to spies download. (If obtained ). (If obtained ). (If obtained ). (If obtained ).

(If obtained or ). (If obtained ). (If obtained )If you have already completed the trials for the day during the story mission, you may re-enter the Sanctum and run straight to the end to pick up your loot.Related achievements.: — Successfully navigate the to obtain a daily blessing. (0 ).

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