10

мар

2003

EDIT: Announcement to those who already downloaded the custom CFs prior to Jan 10, 2018:EDIT(2): Note that there is a new CF compilation for each draft class with the CF ID changed. This is to prevent the draft classes from conflicting with my retro roster:So the purpose of this project is to create a realistic draft class which should blend with any roster. This project was made in response to some of the clickbait, low effort and retarded monstrosities found 2K Share.Here are the fundamental issues a lot of them present:Overpowered prospects.They are both problematic in some draft classes and in the 2K generated ones. Its either they didn't bother correcting the CPU's auto generated rookies or they simply just wanted to 'put themselves' into the game.Unedited signature moves which do not match up with attributes or playstyles.You'll see big men dish out fancy dribble moves like Kemba Walker despite having low ball control. Not necessarily game-breaking but this breaks the sense of reality in this game.The 'LOL RANDOM' accessories.No explanation needed for this one.Tendencies.Just look at those numbers.

They may not mean much to you or to the normal casual gamer like most users but this is just lazy.So there you go, now that I've enlightened you I hope that you will stay away from those draft classes. I really wish 2K will implement a rating or a better filter system for 2K Share in the future.On these draft classes:. Fully edited players in the draft classes. Used unused cyberfaces and cyberfaces from obscure players and re-skinned them or changed them completely. Tendencies, badges, signatures and attributes should match their playstyle.

I've made some potential busts and possible gems. Watch out for 'false' top prospects. Few players recreated from last year's draft classes. Expect most of the players being capable of making the outside shot as per league direction.

Also expect some players with odd/unique playstyles. Will use Barnsey's and Aderito's guides from OperationSports.Screenshots on some of the top prospects:Year 1Year 2Year 3YEAR 1 SCOUTING REPORT:YEAR 2 SCOUTING REPORT:YEAR 3 SCOUTING REPORT:In 2K Share:USERNAME: Chrome ClaymoreFILE NAME (1): JEDL Fictional Year 1FILE NAME (2): JEDL Fictional Year 2FILE NAME (3): JEDL Fictional Year 3FILE NAME (4): Fictional Year 1 SMLink to the custom cyberfaces:. JEDL wrote: Update:. Towermadness chance.

Finished adding cyberfaces, editing faces, names, accessories, body proportions and ratings for 45 players. Currently working on badges. Only added 18 cyberfaces since the default CAP models don't look too bad and the fact that some cyberfaces from last year have been erased. I've based some players on people I know and they look a lot better with CAP. Hopefully I can finish signatures and hot zones tomorrow.

CoolROM.com's game information and ROM (ISO) download page for NBA Live 2003 (Sony Playstation). NBA Live 2003. NBA Live 2003 is among the first few editions of this game to be really good. At the time this game released, I remember that NBA Live 2002 had sucked so bad that I was really not going to get NBA Live 2003. However, this game, which is the first NBA game ever released on the PC, was quite OK. The game featured nice graphics for.

Uploaded update to 2K ShareCan you bring back this cyberface if possible (dallas Jersey). JEDL wrote: Update:. Finished adding cyberfaces, editing faces, names, accessories, body proportions and ratings for 45 players. Currently working on badges.

Only added 18 cyberfaces since the default CAP models don't look too bad and the fact that some cyberfaces from last year have been erased. I've based some players on people I know and they look a lot better with CAP. Hopefully I can finish signatures and hot zones tomorrow. Uploaded update to 2K ShareCan you bring back this cyberface if possible (dallas Jersey) Oh you mean the Tyler Honeycutt cyberface? Sure thing man! This is assuming his CF is still in the game of course. JEDL wrote: Update:.

Finished adding cyberfaces, editing faces, names, accessories, body proportions and ratings for 45 players. Currently working on badges.

Only added 18 cyberfaces since the default CAP models don't look too bad and the fact that some cyberfaces from last year have been erased. I've based some players on people I know and they look a lot better with CAP. Hopefully I can finish signatures and hot zones tomorrow. Uploaded update to 2K ShareCan you bring back this cyberface if possible (dallas Jersey) Oh you mean the Tyler Honeycutt cyberface? Sure thing man!

Live

This is assuming his CF is still in the game of course.Posts: 42 Joined: Wed Nov 11, 2015 2:59 am. JEDL wrote: Update:. Finished adding cyberfaces, editing faces, names, accessories, body proportions and ratings for 45 players. Currently working on badges. Only added 18 cyberfaces since the default CAP models don't look too bad and the fact that some cyberfaces from last year have been erased. I've based some players on people I know and they look a lot better with CAP. Hopefully I can finish signatures and hot zones tomorrow.

Uploaded update to 2K ShareCan you bring back this cyberface if possible (dallas Jersey) Oh you mean the Tyler Honeycutt cyberface? Sure thing man! This is assuming his CF is still in the game of course.Dang yea I looked yesterday at the manifest once I figured out his ID from 2k17. What a shame. Major Update:.

For Year 1 I re-edited Shot Close, Contested Mid & 3PT Shots, Acceleration, Speed, Crash tendency, and the Drive tendencies set while making sure the ratings and player identity stay intact. Added 2 cyberfaces for Year 1. Finished and uploaded Year 2 to 2K Share. The only thing left for Year 2 are the Hot Zone edits. Will work on the scouting report next. This draft class will now have more players with unique playstyles compared to Year 1.

However I also made this draft class to have slightly more injury prone players so draft wisely.Screenshots. Eirsej wrote:This looks good! Looking forward to using these guys in my own MyLeague. One question, do you use some kind of roster editor to edit your draft class?

You seem to make quick work of them.Thanks man! And nah dude I just used the quick edit feature a lot, just pure hustle. It was pretty grueling, frustrating and draining since it took a lot of my spare time and the fact that the quick edit doesn't include Reaction Time and Contact Dunk and the Left Foot Durability is bugged for me hehe.

The draft classes look great. I just have one comment on some of them. Some of the players' peak end are set to late (e.g. I read over at OS that typically players regress after the ages 28-30 on average. Of course, we have outliers like LeBron, CP, Korver. But I think that is the average. Also, you can fool CPU teams into drafting busts by adjusting their peak starts at around 20-21 yrs old and setting up their potential to 90+.

CPUs draft according to a player's potential but they don't know when a player will peak. So, they would be able to draft busts that have 90 potential, rated 75 but their rating will peak at around 78. Posts: 315 Joined: Tue Sep 09, 2008 5:25 pm. Eirsej wrote:The draft classes look great. I just have one comment on some of them. Some of the players' peak end are set to late (e.g.

I read over at OS that typically players regress after the ages 28-30 on average. Of course, we have outliers like LeBron, CP, Korver. But I think that is the average. Also, you can fool CPU teams into drafting busts by adjusting their peak starts at around 20-21 yrs old and setting up their potential to 90+. CPUs draft according to a player's potential but they don't know when a player will peak. So, they would be able to draft busts that have 90 potential, rated 75 but their rating will peak at around 78.Thanks for the input man I really appreciate it!

I'll definitely readjust the peak end with a few outliers (like the players you mentioned) once I finish with my university exams here.

Mobile royale trooper. However, under Allard's successors, the Airborne became instead another separate regiment, specializing in parachuting, and keeping its members for as long as possible.

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